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  1. UltimaXNA translated to MonoGame 3.4

    nope, because i've just downloaded sources and putted them in a MonoGame folder but if you want i can give you my compiled FX files ^^". However i was thinging about proposing to the community to spend time and using http://paradox3d.net/ but i'm a noob in graphical stuff so i want to ask to...
  2. UltimaXNA translated to MonoGame 3.4

    The real problem is that the same shader "works" if compiled to XNA. hueColor = tex2D(hueSampler1, float2(inHueIndex, (IN.Hue.x + HuesPerTexture) / HuesPerTexture)); and hueColor = tex2D(hueSampler0, float2(inHueIndex, IN.Hue.x / HuesPerTexture)); returns black always (so 0). That's the...
  3. UltimaXNA translated to MonoGame 3.4

    Hello to everyone! I'm doing a translation of https://github.com/ZaneDubya/UltimaXNA to MonoGame because this one has a lot of new features (as DirectX and OpenGL support) directly in C# and because XNA is Dead. However all is working fine but i've a issue about Hue managerment. This is the...
  4. UDK Map Maker & CentrED+ | Brushes issue

    please report me any issue about mapmaker because it's a program of mine ^^. I'm working on a graphic patch and i'm adding a lot of things they requested to me (map editing too). However Mapmaker for CentrED+ brushes has only an issue about repeated indexes. If you don't have this problem, it...
  5. New Emu

    any url?
  6. Update On The Ultima Online™ Map Creator [Deleted]

    as you prefer ^_^ i just tried to lend you an hand ^_^
  7. Update On The Ultima Online™ Map Creator [Deleted]

    maybe you could appreciate my work , i did a map makers one year ago. It's programmed in C# with visual window programmed in WPF : http://dev.uoquint.ru/projects/essence-udk/files it's totally opensource so you can take what you need here is a guide ...
  8. XNA Client

    Maybe Fluorescence could be a better answer but there are always the same problems about using opengl and c++ . It could be better using C# or something like that. http://fluorescence-client.org/
  9. XNA Client

    once upon a time there was another client made by a german, i can't remember its name but it was pretty cool but maybe never finished. ps, @Hank, i can agree with you about unity but Kons said me it could be easier in the long time using a game engine and he did some part of this job.
  10. XNA Client

    I even tried to read the code of ultima XNA. It should be done in a different way, however XNA is not up to it. If someone would like to do that should use 1) Unity (maybe with some work but seems like kons did some part of it https://code.google.com/p/kprojects/wiki/UnityClient - download ...
  11. New Item/Mobile/Spells Development Design

    It doesn't need any change about our actual system, it's just a external mod (or a walkaround if you prefer) It should be done a update of that system, i don't think it could be impossibile to do, but i think some expert should wite a wiki page about that system so it'll be easier to mod. just...
  12. New Item/Mobile/Spells Development Design

    PROS: Old style (script-based) generation for very customized can be mantained because it doesn't need any change. It means that all your very customized code will stay there untouched as before. You'll be able to mantain your own code as you did before. It will be only a "service" that will...
  13. New Item/Mobile/Spells Development Design

    Friends, Mates and Camrades, whatever, I want to propose you a different way to generate Items, spells, Mobs without need for creating 1 script for each one of them. I'm going to propose you a good system to have Items, Spells and Mobs at runtime and edit them without writing any line of code...
  14. Insanity don't forget !

    Insanity don't forget !
  15. ServUO and SmoothMultis (Publish 54) by nibbio

    However sometime it's difficult to doubleclick on the right part of the ship to take control and sometime when you take control the ship doesn't move at all, you too.
  16. Procedural Content Generation for UO [Image Heavy]

    Ok but i'm speaking about Textures not about weather only. If you have a COLD desert you won't have the same "sand" that you will find in a normal desert uo-like. All this because untill now it's pretty impossible to ultima to have all right biomas.
  17. Procedural Content Generation for UO [Image Heavy]

    cool but... snow near the desert? °°" I think you should make it dynamic, making it follow the configurations made by the user. It means that the user will set the configuration and your program will generate the related map.you could just make the user select the weather of the selected...
  18. ServUO and SmoothMultis (Publish 54) by nibbio

    yes i mean in a server linked to this site, so a public server... I mean a public server with a public host. For testing issues could be very useful.
  19. ServUO and SmoothMultis (Publish 54) by nibbio

    i'm trying with a clean version of 54# release. Perfect, it works exactly as it should. Is it possible to run a public server of official ServUO release? PS. Regnak, are you italian?OrcGalleon : BaseSmoothMultis : !IsOnBoard(from) This methods has something strange. I'm on board but it...
  20. ServUO and SmoothMultis (Publish 54) by nibbio

    can i get your chat contact ? So maybe we could fix it together?

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