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  1. Apocalypse

    Update On The Ultima Online™ Map Creator [Deleted]

    Hey GameTec, i have been messing with your program (as i have become a little frustrated with UOL) i like all you have to offer in this. I have a question regarding the images it will read though. Im currently using photoshop and my maps are Index color 8 bit images. Is this the proper format...
  2. Apocalypse

    UOL: Altitude Colors and Crash Info

    UOL Terrain to Altitude colors Basic Rules of Thumb for UOL and some stuff that im adding for informational purposes: Any Land tile is green. i.e. grass, forests (anything land oriented) this includes Lava and the “blank” or black tiles. ( I found that “Lava Depth” is the only lava that comes...
  3. Apocalypse

    UOL blank tile

    Hey guys, this may be a newb question but I'm making a dungeon map. The one question I have is what the blank tiles fall under as far as altitude maps are concerned. Do they fall under land or other in color?
  4. Apocalypse

    Map2.mul vs Map2x.mul

    Yeah I know that but was just speculating on the reason they have 3 versions of 3 maps still in those files with the new ones
  5. Apocalypse

    Map2.mul vs Map2x.mul

    I wonder why they kept both? Do you think with a double map inside a file, they could swap the maps at will while the server was live? So indeed we would have 8 maps instead of 5? Or did they just bundle maps just because? I have noticed in all my years of mul editing that they tend to make...
  6. Apocalypse

    Map2.mul vs Map2x.mul

    Yeah maps 3-5 don't have a duplicate but the rest do. I'm gonna go ahead and zip my new files back up without the mapx files and see how it goes :)
  7. Apocalypse

    Map2.mul vs Map2x.mul

    Awesome! I appreciate the feedback as I wasn't sure if I should double up on my maps of not.
  8. Apocalypse

    Map2.mul vs Map2x.mul

    Ok guys so I broke down the map UOP files and I was confused as to why a couple maps had an x.mul file with them. I then turned map2x.mul. into map2.MUL to see what was in that file and it was an exact copy of map2.mul in every way I could see. Does anyone know why these new maps have a double...
  9. Apocalypse

    Hues Editing and Issues

    For update purposes as to the issue I'm having, I can see colors displayed on a tile fine but they have to be in the hues.mul file already to see how they look. So if I make a few colors and save the hues, when I point UOFiddler to that new hues file, it will display the color. It just won't...
  10. Apocalypse

    Hues Editing and Issues

    Hahaha well it's nice to know it may turn out well. This was one of a few color combos I remember looking pretty cool together. Others I want to recreate but I can't if I dont have a visual ya know? :/
  11. Apocalypse

    Hues Editing and Issues

    Bummer for me....
  12. Apocalypse

    Hues Editing and Issues

    The only thing I don't wanna use that program for is because I want to see the result of the colors I picked so I don't have a bunch of dumb color combos haha. UOF saves hues fine. I'm just after the preview. I have used to programs that have previews but they both don't work..
  13. Apocalypse

    Hues Editing and Issues

    Ok I did that but it's still coming up to where when I choose a color and adjust the gradient, the more color I have the more white it gets resulting in the tile becoming invisible instead of showing color... I wonder why...
  14. Apocalypse

    Hues Editing and Issues

    You wouldnt happen to have a link to where i can get ServUOs Ultima.dll would you?
  15. Apocalypse

    CentrED+ error

    And upon error, shelf items that are fine by all accounts seem to dissapear also but everything I laid down before and after are all there... Weird...
  16. Apocalypse

    CentrED+ error

    Got it to throw this error: Error while freeing image. @E2533F8 info: = Width = 149px, height = 185px format= A8R8G8B8, Size = 107 KiB, bits @104FDEF8, Palette @00000000. Exception Message: Access violation. Maybe my tiles dare too big? What crazy is I have some truly massive tiles way before...
  17. Apocalypse

    CentrED+ error

    I'm not following what you're saying. I have to edit the flags in CentrED also?
  18. Apocalypse

    CentrED+ error

    Hey guys, so I put a boat load of new art into my UO files and got CentrED to see them. My only problem is when I'm scrolling through my new tiles, around a certain area (the last bit of my tiles) the tiles navigation bar turns black and my CentrED crashes... Does anyone know why it does this...
  19. Apocalypse

    UOFiddler Art.mul: WTF did i do?!

    I just now got them to display. I kept shutting it down and restarting it and opening free slots and all that and I hit, "reload items" a few times and they came up. Wierd.
  20. Apocalypse

    UOFiddler Art.mul: WTF did i do?!

    Hey guys, i added a bunch of item art to my art.mul via UOFiddler. my original art.mul file is 114 mb. My new one is 128mb. I replaced my art.mul file so that UOFiddler would see my new art but none of my new art is in the items menu now. What the heck happened? It shows that my file is...

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