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  1. How to change map rules in custom maps

    @Michele Did you ever figure this out? I have the same issue... I replaced map0.mul with my own map, here's my map definition, and I'm finding that forest is covered with snow.... Thoughts? if (Siege.SiegeShard) { RegisterMap(0, 0, 0, 6144, 4096, 1, "Felucca"...
  2. How to disable PlayerRangeSensitive?

    Anyone know how to properly disable PlayerRangeSensitive? I want all mobs and NPCs to wander regardless of players being near.
  3. Extended Stats Not Available...

    Yes, thanks for the reply, I should have stated that.
  4. Extended Stats Not Available...

    I had this fixed previously, however my edits seem to no longer work after updating to the latest ServUO (my previous ServUO package was from May, 2017. //OLD CODE /* else if (Core.ML && ns != null && ns.SupportsExpansion(Expansion.ML)) {...
  5. Completely Customizable Vendor

    Does anyone use the complete customizable vendor? Ever since I updated to latest repo, my vendor has this when hovering over items:
  6. CTF and DD Games

    This post is fantastic!! The community needs more people like you, thanks for the well worded post and teaching me to fish, rather than giving me a fish!
  7. CTF and DD Games

    Seems like you actually compile though, right? I can't even get it to compile...
  8. CTF and DD Games

    Curious, was there any resolution to this issue? I also have the same problem. I'm unable to compile with the same mentioned error. Deleting Notoriety.cs does not resolve.
  9. "Phantom Mob" Bug?

    Hi all, Had a player report this issue... Curious if anyone's experienced something like this, almost seems client side but could be related to packets? I'd like to get your thoughts.... https://www.youtube.com/watch?time_continue=11&v=TwgFfMS34vs Thanks!
  10. Loot intensity while loot.cfg is set to false?

    If I have the new random loot system disabled, where might I be able to adjust mod intensity on item drops? My only guess is this section in lootpack.cs: private int GetRandomOldBonus() { int rnd = Utility.RandomMinMax(m_MinIntensity, m_MaxIntensity); if...
  11. Monster casting?

    Had a player report the following: Monsters can cast while at full sprint, and seemingly at 2/6 uninterruptible. They should slowcast, and stop to cast but also be uninterruptible except by wildfire and I believe force arrow. Has anyone had an issue like this?
  12. Rotting Corpse (New Server)

  13. AnimalTaming and Peacemaking seems wrong.

    Can you elaborate a bit more on the change?
  14. AnimalTaming and Peacemaking seems wrong.

    I think the peace just wore off... I can test more, but the timing regularly feels like the peace just wears off. Either way, the code that comes out of the box with ServUO does not reflect that of EA... I wonder if I should change: Timer.DelayCall(TimeSpan.FromSeconds(2.0), new...
  15. AnimalTaming and Peacemaking seems wrong.

    My next course of action doesn't have to be anything.... Literally, this is what happens on EA: 1. I peace a WW. (peace successful) 2. I attempt to tame (WW gets angry, takes a step towards me and is re-peaced automatically). 3. At this point it's peaced... I can attempt to re-tame or simply...
  16. AnimalTaming and Peacemaking seems wrong.

    On my server, it does... On EA, I don't think it does... I went to test but someone on my server is playing in that area so I need to wait for them to leave to re-test.
  17. AnimalTaming and Peacemaking seems wrong.

    I think I see the problem. The code says "after two seconds" it will re-peace... This is not accurate to EA. Changing this line: Timer.DelayCall(TimeSpan.FromSeconds(2.0), new TimerStateCallback(ResetPacify), creature); To: Timer.DelayCall(TimeSpan.FromSeconds(.1), new...
  18. AnimalTaming and Peacemaking seems wrong.

    I have been testing on my server off and on, all morning (dont' have an exact number of how many times I tried, but a lot) The behavior on my server is: 1. Peace the animal 2. Attempt to tame 3. "You seem to anger the beast" and peacemaking is lost, animal now attacks until peaced again. On...
  19. AnimalTaming and Peacemaking seems wrong.

    I just tested this on an EA server: 1. I peace the WW 2. I go to tame the WW and I "anger" the animal, it takes one step towards me. 3. Animal is still peaced. This absolutely does not happen on my server. Can you help me troubleshoot why this would be the case?
  20. AnimalTaming and Peacemaking seems wrong.

    Yeah, I misspoke, I should have stated, "I see no successful attempts".

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