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  1. Fraz

    Fraz Teleport System 1.0

    I would have to switch that around for the Point3D to be the location key correct? public static Dictionary<Point3D, Int> m_TeleportersD = new Dictionary<Point3D, Int>(); To maintain the current data file the send location is contained all in the same data line, So I would assume for the send...
  2. Fraz

    Fraz Teleport System 1.0

    That is an excellent suggestion! You mentioned it earlier, but I read it without grasping what you were saying. I will make the adjustments now and report back soon. :)
  3. Fraz

    Here to help...

    I haven't had a chance to look at many, but so far my favorite resource has been 'Lokai Versioning', when I first started looking at the project last year, I messed around and had some good fun making things from it. I'm still hoping to recover my drive, if not remaking a lot I had done. I...
  4. Fraz

    Fraz Teleport System 1.0

    In the testing I did I basically coded it as suggested.. here's how it came out.. I added to the class.. public static Dictionary<Int64, Teleport> m_TeleportersD = new Dictionary<Int64, Teleport>(); I added to the load method.. m_TeleportersD.Add(x | y >> 16 | z >>32 | mapLoc.MapID >> 48...
  5. Fraz

    Have you ever seen a frog, dancing on a log, down by the bay?

    Have you ever seen a frog, dancing on a log, down by the bay?
  6. Fraz

    Idea for ServUo

    Hey John.. I used the current source for ServUO when I added it, so a copy over should be fine, (really there is just a few small sections that need added to these files for the update) teleporters.cs is new, main.cs and mobiles.cs would get updated or replaced.. The ServUO.exe would need...
  7. Fraz

    Fraz Teleport System 1.0

    I did do some experimenting with the suggestions.. I don't think using Point3D is a viable alternative as a key due to overlapping x,y,z on different maps. So I went with the other suggestion.. opened up a can of worms there, I'll do some more testing and give a progress report. I don't wish to...
  8. Fraz

    If God was here he'd tell you to your face, Man, you're some kinda sinner

    If God was here he'd tell you to your face, Man, you're some kinda sinner
  9. Fraz

    Tailoring Bug?

    Let's focus on the leather for now if that's ok.. When you begin to tailor, the craft menu opens, you can make regular leather, how many leather pieces does the menu show you having? When you switch to barbed and attempt to craft, how many barbed does the menu show you having? (When you get...
  10. Fraz

    Fraz Teleport System 1.0

    No , none of this was sent to me by you.EDIT: (Sorry, Directly I mean!) I compiled it from work that was submitted to the project, alot of it made by you, but not as the script releases you made. Also just checked Sewer and was able to go both directions.. albeit the second ladder.. Quite...
  11. Fraz

    Fraz Teleport System 1.0

    All the current entries included with the Resource are OSI accurate dungeons, caves teleporters, ect.. With this system in place you can enter an empty world with your first admin and walk to any location teleport entry without adding any items to the world whatsoever. I always find the less...
  12. Fraz

    Fraz Teleport System 1.0

    I agree on the improvements entirely! I love Dictionary using a hash table approach, closer to how I envisioned the finished product for sure. Breaking the loop is a great idea as well. I should have realized that one at least.. o_O EDIT: Wait, it does return doesn't it? I'll have to look. Am I...
  13. Fraz

    Idea for ServUo

    Thanks dragon slayer, that meant alot! :cool:
  14. Fraz

    Idea for ServUo

    I think the points and counter points have been made already in this thread. I am more than happy to answer any concerns and questions. The IO is only done at server startup taking about a nanosecond. (give or take) Even if a feature is added to allow the teleporters to be edited, it is also...
  15. Fraz

    Idea for ServUo

    The code for this feature has been uploaded to the Resources if anyone cares to take a look.. https://www.servuo.com/archive/fraz-teleport-system-1-0.594/
  16. Fraz

    Fraz Teleport System 1.0

    Fraz submitted a new resource: Fraz Teleport System 1.0 - Itemless teleport system for dungeons, caves ect.. Read more about this resource...
  17. Fraz

    Fraz Teleport System 1.0 2.1

    -Fraz Teleport System- created by Geos Frazurbluu April 17th, 2015 Please email me any comments or bug issues you find at '[email protected]' A quick guide how to use this system.. Look for the file in this folder 'teleporters.cfg' at this path, 'DATA/TELEPORTERS/teleporters.cfg'...
  18. Fraz

    Idea for ServUo

    Oh Ok.. but actually you had told me about when you decompiled it.. I remember it came out where it wouldn't recompile and you asked me what was wrong.. I was glad about that because I was able to recover the code today using that idea! I'm still missing some files that I never released so...
  19. Fraz

    Idea for ServUo

    Sure, would almost be a throw back to the old emu's trigger systems, which is an idea I like too.. Some good news for me.. I had lost all the work I had done on this code base in a hard drive failure. Luckily I still had an exe uploaded to the internet, so I was able to download it, then use...
  20. Fraz

    Idea for ServUo

    @Po0ka DS said, "I haven't seen any of Possible performance issues regarding file I/O." Since he didn't code any of this in any way, it's understandable he has no clue how it works.. All the locations are read once at startup and placed in an data array. So there is no I/O performance issue...

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