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  1. PigPen

    Needing help with my 'private void Fill' section

    (My shard runs on RunUO Version 2.1) I am hoping the community can help me on this one. I have been trying to make a container (chest and/or crate) to place in dungeons or have drop on quests where the contents on being filled can vary based on the 'Luck' of the player opening the chest for...
  2. PigPen

    Pet auto guard first when you attack.

    Thank you Voxpire. As always your knowledge is 'bang on' and your response is prompt. I really appreciate the information and it works perfectly. Cheers
  3. PigPen

    Pet auto guard first when you attack.

    Yes I tried to apply this but sadly my Shard runs on RunUO V. 2.0 so (as far as I know) using System.Linq; does not work for me and neither does the code without it. No idea how this might work in my case but wide open to ideas. Thanks
  4. PigPen

    How can I get this Scroll to Stack?

    Thanks Hestia . . Ticking off the 'Generic' box in TileData.mul worked . . and I learned something *smiles* Also . . as Pyro pointed out above . . I added 'target.Consume (1)' so players would not lose an entire stack. Thank you both so much for your time and help. *bows*
  5. PigPen

    How can I get this Scroll to Stack?

    Thatnk You! I will try that in the morning. I had no idea 'Generic' was necessary for that.
  6. PigPen

    How can I get this Scroll to Stack?

    Hello Hestia . . No I do not have the Generic box checked. Is that a problem? I never understood what that setting was for. I really appreciate your (and everyone's) time on this.
  7. PigPen

    How can I get this Scroll to Stack?

    Thanks Mr Riots. As I said . . "I have checked the graphic in TileData.mul and the Stack flags are set properly." It's a head scratcher.
  8. PigPen

    How can I get this Scroll to Stack?

    I have a Quest on my RunUO version 2.0 Server (that I downloaded a few years ago) to obtain 'Music Scrolls' for a 'Music Box'. The quest has a chance to drop one of 51 songs and players have fun trying to collect them all. My problem is, the music scrolls are not 'Stackable' so players end up...
  9. PigPen

    Paradise Lost

    Just another thought on the errors you've posted, Did you check your DataPath.cs file (usually in your Misc folder) to see if it's pointed to the location of the 'Game' files your server uses. If you have an old backup copy of the shard it's probably pointing to a location used by old shard...
  10. PigPen

    Trying to add new Furniture *fail*

    Thanks MrRiots and Vert-I-Go . . . At this point I have not added specific scripts but planned to do so. I was afraid 'hard coding in the client might be part of the problem. I will look into CUO to see if that is an option for me.
  11. PigPen

    Trying to add new Furniture *fail*

    Hi Our shard is RunUO 2.2 I'm trying to add some new furniture for players fun. I have no problem adding them to Art.mul and ArtIdx.mul as well as changing settings in TileData.mul I can use [add Item to added them in game as they appear in UOFiddler but I cannot sit on them. I just walk over...
  12. PigPen

    Is it possible . .

    Well . . just . . WOW! Thank you so much for that. I learn something from the good people here every time I fall on my face. Greatly appreciated. *bows*
  13. PigPen

    Is it possible . .

    Thanks . . that is worth a try. Appreciate the idea.
  14. PigPen

    Is it possible . .

    Hi. Thanks for looking at this. I have a couple of quests where players gather items (and a couple of them are only visible to the NPC quest giver). My problem occurs when a player with a full pack tries the quest and the Invisible item just drops to the ground. I have the items set to Weight...
  15. PigPen

    Is it possible . .

    (I have a Server using RunUO V. 2.2) I know we can set an Item's weight to zero so it does not contribute to the weight being held in a container . . but . . is it possible to create an item that will not add to the 'item count' of a container when dropped into the container? I have been...
  16. PigPen

    Possible or Dream? - Searching an Item's ObjectPropertyList

    Well this is amazing. All of you have been great here. Especially thanks to Pyro, Juzzver and Voxpire for the true help and the time taken to look at this for me. Thanks also to any who stopped, looked and pondered the situation. I now have a lot to work with. All combined . . a solid...
  17. PigPen

    Possible or Dream? - Searching an Item's ObjectPropertyList

    Hi Juzzver, I 'm seriously excited that what you are suggesting might work because it would save me 'literally' hours of rescripting individual Artifact files. I inserted the suggestion at the start of 'OnDragDrop' and started running tests. The first line (with the '?' marks)...
  18. PigPen

    Possible or Dream? - Searching an Item's ObjectPropertyList

    Thank you Pyro . . I was afraid that would be the answer. My bad for creating hundreds of custom armor/shield/weapon/jewelry items and burying a quality aspect of the items in the GetProperties section. For a moment I hoped that a NPC might be able to use OnSingleClick on a dropped item to...
  19. PigPen

    Possible or Dream? - Searching an Item's ObjectPropertyList

    My shard is running on RunUO Version 2.1 . . . *ducks* I don't know if this is possible or just fanciful dreaming. I searched everywhere and came up blank or just used the wrong searches. If it's possible then I have no clue how to make it work. I want to create a NPC who will pay players...
  20. PigPen

    Is this possible? . . (Making 'OnSingleClick' do something specific)

    Thank you . . that is very interesting. I am gong to play with it. *bows*

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