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  1. ObiOne

    Core error i think

    System.NullReferenceException: Object reference not set to an instance of an obj ect. at CustomsFramework.Systems.VIPSystem.VIPModule.Check() at Server.World.Load() in c:\Users\Desktop\Server\World.c s:line 882 at Server.Core.Main(String[] args) in c:\Users\Desktop\Se rver\Main.cs:line...
  2. ObiOne

    Really Stumped Baseweapon.cs

    Ok I fixed this definately tested by 3 gm's to make sure..but when i fixed the regular weapons i had the crafting issue of the cliloc being next to the name of the weapon I split the wood up..If you add the wood type in string method and put it with the mondain's legacy int method using clilocs...
  3. ObiOne

    Really Stumped Baseweapon.cs

    Thank you dmurphy for your quick response.:)
  4. ObiOne

    Really Stumped Baseweapon.cs

    ok yea sorry i was drowsy working 16 hours but yea i see what your saying but what i was trying to do was add new ore but it errors if i keep the int method not sure i guess how to fix it. After a ton of research public override void AddNameProperty(ObjectPropertyList list) {...
  5. ObiOne

    Really Stumped Baseweapon.cs

    Not not string sorry getting drowsy
  6. ObiOne

    Really Stumped Baseweapon.cs

    I figured the pic and the new ore would have gave an idea but ok.I added new ore using the string method as you can see well no names on the weapons for some reason. It was working now it is not.
  7. ObiOne

    Really Stumped Baseweapon.cs

    public override void AddNameProperty(ObjectPropertyList list) { string oreType; if (Hue == 0) { oreType = ""; } else { switch (m_Resource) { case...
  8. ObiOne

    Gargoyle Vendors 2015-05-03

    I seen people asking for these but not sure if anyone had ever uploaded these anywhere so i redid some gargoyles in termur to sell gargish wares...i am using servuo pub 54 great work on the server guys. Just drag and drop into server customs folder restart server. only works in 2d version not...
  9. ObiOne

    Haven Escortables

    Yea thats what i did...lol but no need for apology you tried to help me and that what matters and thank you so much ......but what they were doing was like you could lay a spawner dow add all the new haven escorts and they would go only to the alchemist but its fixed now once again thank you
  10. ObiOne

    Haven Escortables

    Thank You again Lokai for your help. This is what i did after a long day at work surprisingly i had enough energy left to even do this....lol public class NewHavenEscortable : BaseEscort { public override bool InitialInnocent { get { return true; } } public override bool...
  11. ObiOne

    Haven Escortables

    Sorry for the late response i have to work...lol Do you mean like this? public NewHavenAlchemistEscortQuest() : base (0) {} or is that the wrong line. the errors i get in visual studio are..... Error 11 Expected class, delegate, enum, interface, or struct but thats even if i try to...
  12. ObiOne

    Haven Escortables

    Thank you so much Lokai! Worked like a charm.
  13. ObiOne

    Haven Escortables

    Thank you for the quick response i will try to use an xml spawner and see if that works.What i did was layed down a regular spawner typed [add new haven and it brought up the names then i typed the names into the spawner and started it.
  14. ObiOne

    Haven Escortables

    I looked over the script Escortables.cs in Scripts\Quests\New Haven\Escortables.cs many times but can't seem to figure out why when you spawn them in-game they seem to want to take you too the same place. They all wanna take you to the New Haven Alchemist. All the quests say this on the...
  15. ObiOne

    Hi Everyone! :)

    Thank You!
  16. ObiOne

    Hi Everyone! :)

    My name is Obi One and I hope to be a part of this community, Thank You.:)

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