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  1. GriffonSpade

    Weapon Speed 0

    I do believe a paladin sword is a dummy script. No 'regular' paladin swords exist on OSI to my knowledge.
  2. GriffonSpade

    Opposition: Green Goblin vs Grey Goblin

    I think it was more intended for flavor. 'hey look these guys fight'. Terathans and ophidians notably still spawn together, and the goblin tribes occasionally meet. Further, many of them were brought together during various events (like the savage invasion waaaay back). I can pretty easily...
  3. GriffonSpade

    Opposition: Green Goblin vs Grey Goblin

    I think it's probably more likely that it was done for preventing people from leading two opposition groups together, invising, and letting them kill each other, then wipe out the survivors and loot all of them.
  4. GriffonSpade

    Opposition: Green Goblin vs Grey Goblin

    Hmmm. The 'slow' movement might actually just be the larger screen. How about we make a bool for when the goblin has attacked a player, or been in combat with a player. This bool is set to false when the sector is deactivated, it defaults to false, and it's not stored on save either. The...
  5. GriffonSpade

    Opposition: Green Goblin vs Grey Goblin

    I don't know what to make of that, honestly. Was it just the scout attacking the other side? And why are they so slow? I mean, you're GM stoic so you can't be a new player. Did the scout attack the other goblin after the end? Do they just stop aggroing each other once they aggro a player? I...
  6. GriffonSpade

    Opposition: Green Goblin vs Grey Goblin

    IIRC, the enslaved goblins are in the southeastern part of the abyss near the river of lava, but the regular ones are in the northwest and northeast sections of Underworld.
  7. GriffonSpade

    Opposition: Fey vs Undead

    Part of https://www.servuo.com/threads/opposition-types-task.6991/ This is the thread for research and discussion of Fey and Undead opposition. It's likely to be the largest and most confusing of them, because there are a lot of nuances. First question is: Should arcane fey or treefellow pets...
  8. GriffonSpade

    Opposition: Green Goblin vs Grey Goblin

    Part of https://www.servuo.com/threads/opposition-types-task.6991/ This is the thread seeking research and discussion about Green Goblin and Grey Goblin Opposition. Before anything solid can be done, knowledge of OSI behavior is needed. Grey and Green Goblins attack each other when they've not...
  9. GriffonSpade

    Mobiles running effect issue

    No running animations for warmode, huh. Seems like a hell of an oversight. And not just reusing the normal running animations either. Seems like that would be the thing to do. If a non-mounted creature is moving at 201-399 ms, it should use the run animation, rather than walk, right? Because...
  10. GriffonSpade

    TransformMoveDelay: What's the deal?

    So one thing I really don't understand is TransformMoveDelay. The 'slow on damaged' stuff, I get that. But the first part is full of directly changing the speed from the listed value to something higher. I don't really understand why having a creature thinking more often than it's moving is...
  11. GriffonSpade

    Mobiles running effect issue

    A few things: 1) Does this move creatures? If so, more edits might be needed to cover all movement types. if (m_Path.Follow(run, 1)) 2) How about these two lines instead of your version? bool mounted = m_Mobile.Mounted || m_Mobile.Flying; bool running = (mounted && delay...
  12. GriffonSpade

    Custom effect on or close to creature death

    Any time you set combust to true, set hue to 0, and any time when it's false, set hue to 1? Like so: Oil Slick: using System; using Server; using Server.Mobiles; using Server.Spells; using System.Collections; namespace Server.Items { public class OilSlick : Item { private TimeSpan...
  13. GriffonSpade

    Custom effect on or close to creature death

    A few questions... Is this supposed to be centered on the exploder? (I'm assuming so) Should this blast hit enemies through walls? (I'm assuming not) Should this blast hit non-player enemies? (I'm assuming so) So, try this: public override void OnThink() { if (Hits <= 25 )...
  14. GriffonSpade

    Custom effect on or close to creature death

    Here's a 99% functioning sample: Here's the non-functioning line. It's supposed to make a fireball-explosion effect appear on all those hit by the explosion. I can make it work with explosion-explosion effect easily enough, but I don't know what the second, third, and fourth numbers represent...
  15. GriffonSpade

    Custom effect on or close to creature death

    I thought you were trying to make an explosion?
  16. GriffonSpade

    Custom effect on or close to creature death

    Here's an example: The SavageRider's override for OnBeforeDeath(). public override bool OnBeforeDeath() { IMount mount = Mount; if (mount != null) mount.Rider = null; if (mount is Mobile) ((Mobile)mount).Delete(); return base.OnBeforeDeath(); }
  17. GriffonSpade

    Custom effect on or close to creature death

    You should not be making up a new OnBeforeDeath(), you should be using the one that already exists and overriding it for one.
  18. GriffonSpade

    Custom effect on or close to creature death

    ...I'm pretty sure his creature was just a suicide bomber that blows up whenever it attacks OR you kill it. Also, be sure not to confuse OnGaveMeleeAttack() and OnGotMeleeAttack().
  19. GriffonSpade

    Custom effect on or close to creature death

    I've not messed with it, but have you tried creating the explosion in the OnBeforeDeath() function? Override it in the creature's file and add in your explosion effect, and I think that should go off whenever the creature dies. You should still have the 'return base.OnbeforeDeath();' at the end...
  20. GriffonSpade

    Player Saves

    Yes. If there's corrupted code, or otherwise something that won't load correctly, you can remove it, right?

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