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  1. GriffonSpade

    Trying to Start My Own UO

    I think 3), 4), and maybe 5) currently need core edits. There's probably one somewhere for them in the scripts database. 1) and 2) sound odd. You're using recent ServUO and which configurations did you fiddle with, if any?
  2. GriffonSpade

    UO Custom Script Sugestion

    Random Quality Prize + Token tends to work better. Escalating daily login rewards tend to cause fatigue. Another issue is making them non-tradable to discourage alt farming. To clarify, instead of having a set of rewards for day 1, 2, 3, 4, 5, 6, 7; you would instead have 6 random sets of...
  3. GriffonSpade

    Diffrence between servuo and runuo

    From what I understand, RunUO is still being developed, but it has closed development, rather than open. It tends to be developed a lot slower because of this.
  4. GriffonSpade

    Prevent Chainlightning from hitting Caster

    Mana should be deducted during CheckSequence() in Spell.cs?
  5. GriffonSpade

    Prevent Chainlightning from hitting Caster

    Heh, I'd just got done editing the fix for that when you posted :p Actually, hold on a sec, there are a couple more things that can be simplified since you're not using IDamageable.
  6. GriffonSpade

    Prevent Chainlightning from hitting Caster

    using System; using System.Collections; using Server.Network; using Server.Items; using Server.Targeting; using Server.Regions; using Server.Guilds; using Server.Mobiles; namespace Server.Spells.Seventh { public class ChainLightningSpell : MagerySpell { public override...
  7. GriffonSpade

    Hello, not a bot!

    I dunno. You could have been preprogrammed to say all that!
  8. GriffonSpade

    Pre-HS New Multi Galleon WIP

    That's damned impressive. Note that 2) Should just be a matter of editing the props of each piece. xxx.Light = Light.Circle300 or something like that. Preferably after it's been virtually created, but before it's been spawned.
  9. GriffonSpade

    VIP System

    Actually, it looks like you should just need to delete lines 4919-4922 in PlayerMobile.cs. That's where the title is added. Though, you're right that there could be bugs. How many places just check for AccessLevel > Player rather than properly checking AccessLevel >= Counselor, or IsStaff()?
  10. GriffonSpade

    VIP System

    VIP only exists in 10 files. VIP system was unused and removed in Sept 6, 2015 by Voxpire. The accesslevel was left in. (search GitHub repo for more info)
  11. GriffonSpade

    General ServUO questions

    The biggest problem with OSI Fidelity is that we require people to report what they think/know is wrong. If no one reports anything wrong, then we don't know to even try to fix it, much less what needs to be done, and then to do it. I think the era checks would be best considered a 'bonus...
  12. GriffonSpade

    Creature Aggro vs Summons

    @jdphenix tested this on OSI and confirmed that they do. Question 2: How do they react to necromancer familiars? A bit harder to test since familiars are always guarding, so you'd need to invis before getting aggro'd, but same test: Test 2: Invis near an aggressive creature while a necro...
  13. GriffonSpade

    Familiar AI Fix/Revamp

  14. GriffonSpade

    Prevent Chainlightning from hitting Caster

    Odd, I would think that Lines 68-69 in ChainLightning.cs would prevent the caster from taking damage. if (id == null || (Core.AOS && id is Mobile && (Mobile)id == this.Caster)) continue; Or are you playing pre-AOS? Edit: Just loaded and tried shooting myself with CL, it does not hurt me.
  15. GriffonSpade

    Opposition List [Deleted]

    GriffonSpade updated Opposition List with a new update entry: S1.04 - 3/24/2017 Read the rest of this update entry...
  16. GriffonSpade

    Stat Scalars & Bonuses

    GriffonSpade updated Stat Scalars & Bonuses with a new update entry: S1.05 - 3/24/17 Read the rest of this update entry...
  17. GriffonSpade

    Stat Scalars & Bonuses - S1.05 - 3/24/17

    Patchnotes: S1.05 - 03/24/2017 Changed redundant 'else if Paragon' check nested in an 'if Paragon' check to 'else'
  18. GriffonSpade

    Opposition List [Deleted]

    GriffonSpade updated Opposition List with a new update entry: S1.03 - 03/24/2017 Read the rest of this update entry...
  19. GriffonSpade

    Core Addons

    Not an item, but a desire to know specific mechanic: https://www.servuo.com/threads/creature-aggro-vs-summons.6935/ To Do list, in general discussion(may not be up to date): https://www.servuo.com/threads/to-do-list.1041/
  20. GriffonSpade

    Mobiles running effect issue

    Hey Voxpire, I was looking at the merge request, and I noticed that it only looks like it uses the run animation when at or exceeding run speed. Shouldn't it use the run animation whenever it exceeds walking speed instead to prevent 'bouncing/teleporting'?

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