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  1. GriffonSpade

    What handles Bonded creatures?

    Pretty sure it's all handled in basecreature.cs. Look for 'bond' and 'abandon'.
  2. GriffonSpade

    AI True Speed

    GriffonSpade submitted a new resource: AI True Speed - Removes arbitrary creature speed alterations and creates speed controls Read more about this resource...
  3. GriffonSpade

    AI True Speed S1.00

    Resource removes arbitrary speed penalties and adds speed controls. Note that by default this DOES cause changes. Controls are changable both in BaseCreature.cs and overrides in individual creature files. PassiveMoveDelay is set to 0.5, essentially replacing all previous penalties for average...
  4. GriffonSpade

    Forced Walk Effects

    I was looking through the files trying to find any reference to forced walking, but couldn't. Is this lacking implementation or did I just miss it? If not, it'll need to be added to the sticky list, methinks. Whether it exists or not, how should it be implemented? Should mobiles have...
  5. GriffonSpade

    Creature File Formal Style

    Alright, good deal :). Now I have a good idea of what I should do, and what I should fix if others do and I come across it :P.
  6. GriffonSpade

    Creature File Formal Style

    Ditto, that stuff is hard to read for me. The check is the head, the brackets are part of the body. Mincing that just makes me liable to miss things.
  7. GriffonSpade

    Creature File Formal Style

    Yeah, sounds similar to my background. Highschool BASIC and Visual BASIC, plus messing around with spreadsheets. This stuff has a very smooth difficulty curve, so even with zero experience with c#, you can immediately start coding and learn as you go. I indent based on a 4-space-wide tab, which...
  8. GriffonSpade

    Deleted Invasion Controller - OOPS!

    And don't forget about your auto-backups if an autosave has happened since! ...I've had to use them a few times before.
  9. GriffonSpade

    Creature File Formal Style

    Looking to get a few clarifications/judgements on the Formal Style preferred by those in charge of maintaining the code. First, is it truly necessary for everything to be tagged with 'this.', which is rather redundant due to the Casing Rules that are adhered to, as helpfully pointed out by...
  10. GriffonSpade

    BaseCreature Skill Resistance

    GriffonSpade submitted a new resource: BaseCreature Skill Resistance - player-style resisting spells-based minimum resists for creatures Read more about this resource...
  11. GriffonSpade

    BaseCreature Skill Resistance S1.00

    This resource allows creatures to have player-like minimum resists from the resisting spells skill, along with an additional boolean to disable physical resist, and a cap. Nothing changes by default, additional edits to creatures are required. Installation: Basic Snippet Tutorial First, this...
  12. GriffonSpade

    How can i add items here?

    Does the name display as 'Bone Couch Deed' with spaces? If so, it might be using the item itself and getting its name. (So if you changed the name of the item it would automatically change in the list). Or maybe that's a quick-search thing, which should be removed when you add a real entry? I...
  13. GriffonSpade

    please help me.

    StatOffset is always called in HitsMax when an arbitrary hitsmax (which becomes the hitsmaxseed) is declared, which most creatures have by default. On the other hand, the issue might be with something else altering the HitsMax repeatedly. Is the server hosted on your local machine? If so...
  14. GriffonSpade

    Clilochandler

    If it was around way back in 2013 maybe it's somewhere in here: http://www.uoroleplay.com/resources/RunUOScripts/
  15. GriffonSpade

    Resource Storage Gump help

    Er, what about displaying the number first, then the name? Especially if it's limited to a 2 digit number.
  16. GriffonSpade

    UOFiddler SA/TL bodyvalue s

    Does anyone know if there exists a way to make UOFiddler view the Stygian Abyss and Time of Legends body values? Even after unpacking the UOP files and manually entering bodyvalue entries, it will not display the bodies. My best guess the reason is because it's not reading past entry 652 in...
  17. GriffonSpade

    Opposition List [Deleted]

    GriffonSpade submitted a new resource: Opposition List - alternate system to Opposition Group framework Read more about this resource...
  18. GriffonSpade

    Stat Scalars & Bonuses

    GriffonSpade submitted a new resource: Stat Scalars & Bonuses - make creatures' secondary stats directly correlate to primary stats Read more about this resource...
  19. GriffonSpade

    Stat Scalars & Bonuses S1.05

    This resource is a framework for creatures' secondary stats (hits, mana, stamina, breath damage) directly correlate to primary stats (strength, intellect, dexterity) along with how to add an additional bonus instead of using arbitrary secondary stat declarations and additional breath damage...
  20. GriffonSpade

    Second Opinion on my RunUO scripts (to ServUO)

    I've converted my two RunUO scripts to load with ServUO, but I'm wondering if I'm missing anything else I should do due to lack of experience with ServUO's code differences and I could rework some of it to work better with ServUO. Any advice would be appreciated. The first is a script that...

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