It has come to My attention that in the 10 or so Years I have been doing this (The UO Emulator thing) I have acquired quite a Library of scripts, as I'm sure most of You that have been around awhile have also. But what might be an even better "Library" of scripts could be found would be in My...
I will get these up later today. I'll put them in the Core Mod section as M309 suggested. I will also look and see if there are custom maps (in the files I have) and see if those shards are still active if not I may upload those in the custom map section.
So I will need a repository that takes zip files (as these are all zipped up) and a bit of space, all 6 shards are over 3gb. Keep in mind these are as I received them save files and all.
Fair enough Loki but what about Custom Maps?
When I downloaded each of these packages each had something to offer (at the time), whether a custom map or custom script. Not sure how much of that's still true but that's kinda the fun of going thru something "new". I have others these were what i...
It has come to My attention that in the 10 or so Years I have been doing this (The UO Emulator thing) I have acquired quite a Library of scripts (probably at least 500 different zipped files), as I'm sure most of You that have been around awhile have also. But what might be an even better...
Remove all this code
[CommandProperty(AccessLevel.GameMaster)]
public int SelfRepair
{
get
{
return this[AosWeaponAttribute.SelfRepair];
}
set
{
if (value !=...