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  1. please help me.

    okay, without me having access or knowing what the system you are running is, it's looking like there is a major delay (lagg) being caused from the Server end to the client, this can be caused by a few different things.... what i would suggest is shutdown the current server and load a clean one...
  2. Clean ServUO pub 54 with OWLTR 4 and Animal BODs

    i Honestly do not think it is the actualy latest servuo 54 code as they have not been adding in the build version so the newest build of 54 is not in the current repack i will work this week to make a new repack with the CURRENT ServUO code 54 Build ?? with these in it, if you give me till...
  3. UltimaLive

    Hey that actually could be whats causing the issue, i know i have mine to mainstream to the connecting client and as long as they have the .Dll's for UltimaLive it works, cause the .mul files for the maps do not read properly with the 7.0.52.2 client they HAVE to be UOP files so i didn't wanna...
  4. UltimaLive

    I have dont it 3 times and everything checks out no issues with the code it's only 2 maps that are messed up everything else works fine i use the normal OSI ddls and all maps are good but as soon as i change the dll's boom Felucia and illish break... and as for @Tawss u have to make sure u give...
  5. UltimaLive

    hey i got everything working properly but even with the igrping_debug_98 dll i found that when using it that my Felucia and Ilishenar maps are all messed up i put it back to the OSI copy and they are fine, is there going to be a release of the 98.dll that will not cause this to happen?? really...
  6. Renaming my shard's name on the server list.

    from what i remember (Been some time) but you would change it here in the *\Scripts\Misc\CharactorCreation.cs file namespace Server.Misc { public class CharacterCreation { private static readonly CityInfo m_NewHavenInfo = new CityInfo("New Haven", "The Bountiful Harvest Inn"...
  7. Renaming my shard's name on the server list.

    Yes there is that way that is much faster and easier.... i normally do it the other way but i agree with @Tasanar it is the easiest.... BTW Thank you @Tasanar for reminding me bout that, and i will emend/edit the help/tutorial i posted :) (Used to the old school changes lol)
  8. Renaming my shard's name on the server list.

    Hey, On Line 54 of the serverlist.cs file change: public static string ServerName = Config.Get("Server.Name", "My Shard"); to public static string ServerName = Config.Get("Test Shard", "Test Shard"); -- Test shard should be your shards name...
  9. Bug or Not for Number of Followers

    Will go test this on my server as well and see if theres an issue on there as i have not done anything to the taming system as of yet so will see what i can find out.... if it is happening it may be a simple fix to tell the system to do a check on followers after the stable command and have it...
  10. Maps' Map's And more Map's

    Okay Kewl that solves one problem for me :-) now to convert the new Mul File to UOP and hope that fixes the issues thanx so much i really do appritate it
  11. UltimaLive

    Sweet Thank you so much i am hoping this helps with the issues i keep facing :-)
  12. UltimaLive

    Been looking For the Igring_0_98.dll/Igrping_0_98_debug.dll's and can't seem to find them anywhere i know i can use the .97 version but wanna get everything up to date to see if that will fix some issues so if anyone has copies of them please post them or send them to me in a message i would...
  13. Maps' Map's And more Map's

    Hey All, I am working with the UltimaLive system *I know it's not completly stable* but in anycase, I am using it to do some custom things i am working on adding in a 7th map to my system as i am looking at making a whole starting area specified just for miners themselves, this allowing them...
  14. UO Architect

    ya i got that error but just commented it out, and compiled clean
  15. UO Architect

    There we go Thank you That worked
  16. UO Architect

    Theres no Actual art file but all the files that go into Custom are there it does work just got that warning and it keeps happening
  17. UO Architect

    Yes i did, Also Just did a Recompile as well to make sure and still got the warning
  18. UO Architect

    Hey been trying to figure this out for bout an Hour Now and i don't understand whats wrong check everything and have not changed anything in the File but i keep getting this warning: Warnings: + Custom/New Systems/OrbRemoteServer/OrbServer.cs: CS0618: Line 202...
  19. UOAR Help please

    Ty Milva i downloaded it from there but must have gotten corrupt so just redownload it again from diff terminal and it work
  20. UOAR Help please

    Hey all i was wondering if someone had a copy of UOAR 2.2 or 2.4 With the server addon?? I wanna be able to use it and connect to my server but i do not have a version of it that has the server side app if anyone has one please drop me a line i would really appritate it. Thank you in advance :-)

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