Honestly I'd like to find a less stressful method of doing animations at least for equipment since each file is around the 1000+ bmp mark which........ yeah definitely not worth the hassle. Especially considering the last time I actually tried to do a custom animation, I gave up and now there's...
Shoot I must have lost track of how many times I've edited the client so far. Along with the animations, gumps, art, cliocs, maps, music, ummmm I guess almost everything at this point lol.
Thank you so much mate. Had this armor set placed placed on a few of my paperdoll project attempts and figured matters well do an adaptation for the OG classic.
Not gonna lie, I miss scripting and messing about with it. But at the same time I'm having way too much fun with this personal paperdoll project of mine in addition to see how much animations and music content I can incorporate without breaking the client.
I believe I finally got the human portion of this project done and ready to go (Day 1 through Mondain's Legacy). Now I just gotta work on elves and gargoyles and maybe I might consider releasing this to the public if anyone is actually interested.
Zigholtul88 submitted a new resource:
(New) Dragon Armor - Upgraded package to replace default dragon armor with new pieces (both sexes)
Read more about this resource...
Originally part of my 2nd Edition Paperdoll Project, I've now finally transferred the entire armor set (for both sexes) into the classic paperdoll system for others to enjoy.
Tested out via UOFiddler and there appears to be little to no issues with any graphical errors. So have fun and let me...
Honestly, from my point of view as someone whose made around 120 different customized quests (based off of the og system or Mondain's WOW ripoff variant), there's only so much you can do coding wise in addition to taking the piss out of the whole concept of questing that quite frankly its boring...
Had to take down some of the trees. Not that there was something wrong with them being there. My stupid ass thought it was a good idea to increase the size dimensions of most of the existing in game tree graphics to where they're about as big as those jungle trees and as a result when all...
Mate, would you believe me if I told you that I managed to find a good spot for your massive city? I figured it'd go perfect within the Harashi Nabi Wastes area of my custom map seeing how the area its now currently occupying was nothing more then empty desert space I've spent a few days...
Shepards Crook for starters. And we can't forget about their infamous Gimp masks within the Gump muls. lol
Shoot, if I do eventually get around towards working on that Paperdoll Project Classics Edition I might actually keep them in for the hell of it.
That's pretty dang awesome how you managed to rework the original coding in order to make it compatible with ServUO.
Honestly I wish I could transfer everything from my RunUO server over onto ServUO, but really I just can't bring myself to feel at ease with some of its coding quirks and how for...
FUDGE!!!!!!!!!!!!!!!!!!!!!!!!!!!
Okay, that I can do. Though keep in mind, the scripts from these mobiles seem to only be compatible with RunUO, and last time I checked it turns out some of the mobiles (such as the annoying llamas) come in direct violation against ServUOs coding structure...
Which one, lol. Because not only could I make a Vol. 3, but could also redo the entire paperdoll project to where it's more classics inspired in terms of equipment actually resembling the animation files. And hopefully there won't be issues unlike before.