Thanks buddy, you've just had to go and motivate me a bit. Reason I say that is because maybe since I've made more progress on my RunUO server I could see about trying to release a Vol 3 if anyone is interested since I'd like to believe my coding skills have gotten better recently.
Which is...
Now my memory towards why I originally set this up the way I did is slowly coming back to me. It was because I was attempting to mimic the looting system from Final Fantasy XII and how monsters usually didn't drop gold, but rather stuff in the form of vendor trash that could be resold to vendors...
Honestly its been awhile since I last dabbled with this particular set of events, so I'm not entirely sure if you wind up empty handed or if its below 25.0 you only end up with 1 of the item. What I do remember was I originally set it up like this with a ton of mobiles since I wanted to make...
Folks, just a heads up. As it turns out, I believe this will only load up properly if you're using ClassicUO since apparently it will not work with UORazor for some reason. If I have to resort to desperate measures, I will upload my entire client onto Google Drive if necessary.
If such a thing is actually possible I would gladly commit even further down this road given how long I've invested not only into this paperdoll project, but also this entire game since all the way back in 2000 (2005/2006 if you wanna count my earlier ventures into basic coding during high school).
Hey everyone, figured I'd go ahead and post a few preview pics of what might possibly be the culmination towards a 3.0 version of this project. Unfortunately due to how much of a hassle it would have been to not only implement different body types, but to also redo every equipment gump to...
Mate whenever you get a chance. Open up UOFiddler, go to the Gumps tab, and extract every file into a separate folder. Lets just say that there isn't a figure that hasn't been tackled by me if a large chunk of the paintings I snuck in are of any indication.
I can begin work on it whenever if there's any sign of folks actually wanting this sort of thing. Don't know how something of this caliber could easily be implemented without not only a ton of work on my part but something, something issues with paperdoll display.
Hey everyone. I'm glad to see folks showing appreciation for all the time and effort I've put into this project. If you think this was crazy, what I'm about to post basically demonstrates how much further I've could've gone in terms of revamping just about the entire paperdoll system which would...
Zigholtul88 submitted a new resource:
UO Custom Paperdolls (2nd Edition) - Replaces everything with new art to include new paperdolls for both humans, elves and now gargoyles
Read more about this resource...
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Update: Added Equipconv.def. Definitely gonna need it for this one.
I'm pleased to announce the 2.0 release of my custom paperdoll project. Unlike before where I only really went up to before Stygian Abyss. This time around, everything and I do mean everything was adapted and modified from the latest client. The one with pirate shields, demon belts, candycane...
Still working on the 2.0 build. Had to completely redo both humans/elves from the ground up because I didn't exactly like how they originally turned out. That being said, whenever I get around to releasing this, everything and I do mean everything is getting converted. We're talking roughly...
So even though chances are what I'm currently working on probably won't end up being used much if at all on my server, I am aware that there is a market fanbase for SA content and beyond. And while technically I can only go up to client 7.0.2.0 (or version 7.0.8.0 in my case) I figured, matters...