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  1. Deactivate skills to don't use?

    well first.. arent all those skills the type to not be activated via the gump? its not like detect hidden or disarm trap, there's no little button to initiate the skills.. so just removing the books would be enough? or are you just going for the cosmetic appearence
  2. Deactivate skills to don't use?

    sec let me do a backup and i will test
  3. 'Aggro' AI

    Anyone know how to set up a pack of creatures that'll aggro eachother if one is attacked? Im sure I could spend days and days figuring out some shoddy ghetto route but can someone simplify it?
  4. Deactivate skills to don't use?

    that isn't true.. you can just edit the gump to not include those skills. they'll still be active in the game, except not a way to actually use them.
  5. The Grove Released. [Deleted]

    only difference between mine and yours, mine has more features...and the Z isn't static -128 to 128 why do you have the edit post restricted to 1 minute btw that is fuckin annoying
  6. The Grove Released. [Deleted]

    replacing it with my original for now
  7. The Grove Released. [Deleted]

    i use this im having problems with some of the addons, maybe you didn't pack it w/out errors? customregionsinabox *setting a moveplayertoloc location, there's no null, you can set each axis to 0 but not the X-axis *also the region's Z is stuck set to -128 to 128<-- not much of an issue but wasnt...

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