I've decided, in effort to do more studying, to begin writing tutorial-ish type documents.. hopefully we'll all learn something from it.
For reasons I'm sure some of you are very aware of, I'm going to start with the humble NewLine.
Also known as Environment.NewLine.
New Line at it's core is a...
So I decided since I started with something non-essential, I'd come back to you with some pretty fundamental knowledge of loading and saving.
I know there are many tutorials like it, but I don't think I've seen anything about the process of hooking world load and world save events, or the an...
I've been told so many things by so many people. I've been doing my best to sift the lies from partial reality.
Here's what I've gathered: RunUO 2.3 is the last rigorously tested version of RunUO. The version that is 2.5 that is currently available is not only not entirely Mark's work but is...
Interestingly enough I was watching Bob Costas on Real Time the other night and he was talking about the inability of people to hold two truths at the same time.
I agree with Hank. What? Yeah, pay to win is horrible. That's a truth.
On the other side of the coin that is reality: Money gets...
I can't remember the last server I saw that was pay to win.. Most servers make their money off offering things like ethereals, decoration, special hues, as gratuity for donations. None of which really effects combat.
Since I was a child, I've noticed hundreds of times sounds that I could most definitely pick out as sounds I first heard on Ultima Online. That got me to wondering.. why does everyone use this collection of sounds, where did they come from, why are they still being used 20 years later?
I was...
It is my experience that one can have a client/mul or client/art conflict - meaning that your client is not the same version, or a compatible version of as a mul or art file. I've experienced this a lot with centred when using one client to build a map, and another to walk around in-game. I'd...
Most trouble I've had regarding this is caused by PlayerRangeSensitivy - basically monsters don't actively engage their AI tree when in a deactivated sector.
The easiest fix is to find PlayerRangeSensitive in your basecreature.cs and set it to return WayPoint == Null.
Yeah, that's why I said to hell with it and overrode the entire thing. I didn't feeling like looking for the problem.. well, actually I also wanted multiple levels of alignment.