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  1. Fireball

    Dumb question: Can I add a house for decoraiton without an owner?

    I had a play with this a while back. I used UO Architect to export buildings from UO to the UOA database (some from Britain as well as player houses) and then just used the build command to place them in a group. The nice thing about this is that you can knock bits out of them to make them look...
  2. Fireball

    Command to goto spawner?

    OMG that is awesome! Thank you so much. I too did not realise it could find PremiumSpawners, let alone other things! I have been quite worried because I lost a house placement tool, and my shard is pre custom housing. I had two on my two admin toons, but I was pretty sure I had a third which I...
  3. Fireball

    14th Anniversary Mannequin Reward

    Superb script! Thank you Lokai.
  4. Fireball

    Some help please with enums!

    That didn't work, but I guess I corrupted the data by an earlier save. So I copied the live system back into my test environment and then applied the new scripts etc., ran it up with the old deserialise, saved, and reloaded with the new Deserialise and it seems to be working. Is there some way...
  5. Fireball

    Some help please with enums!

    OK. Got it - Thanks for the explanation. I think I am just about there now. Just confused with serialize/deserialize on these new items which I think is threatening to delete all dark wood doors on my server! :) If I comment out the new serialize/deserialize for the KeyTypes only then it works...
  6. Fireball

    Some help please with enums!

    Ahh thank you. It seems odd though because to me public means just that, yet it is treating it as private.
  7. Fireball

    Some help please with enums!

    Thank you this now appears to be working as planned with the necessary adjustments to MakeKeys(). I am sure I am being incredibly thick, but when KeyType from key.cs and my HouseKeyType from BaseDoor.cs are both declared public, why can I call KeyType.Gold from anywhere but for HouseKeyType I...
  8. Fireball

    Some help please with enums!

    Thank you Lokai, I removed the // from the front doors changed to door.KeyType = HouseKeyType.Gold and I get the following error: Errors: + Multis/Houses.cs: CS0103: Line 186: The name 'HouseKeyType' does not exist in the current context CS0103: Line 187: The name 'HouseKeyType' does not...
  9. Fireball

    Some help please with enums!

    I am a bit stuck with passing enums. Any help would be greatly appreciated. I'm ripping my hair out :) I have a UOR/T2A mix shard. I am tackling the problem of not having lockable internal house doors with separate locks and keys/type of key and I have done the following: House doors have new...
  10. Fireball

    Custom houses - AddonGen and UO Architect help please

    Thank you, TheDoc. I have previously found that there are people who like to keep things to themselves or belittle people who are learning. And I am not referring to here, but just generally. I have written some flight sim aircraft addons in the past - well quite a lot actually! - and the...
  11. Fireball

    Custom houses - AddonGen and UO Architect help please

    That sounds interesting tass23. Could you explain a little further for a newbie? :)
  12. Fireball

    How to create deed-placeable custom houses

    Tools you will need... Pandora's Box UO Architect UO Fiddler Mulpatcher or I think there is a MUL exporter plug-in for UO Fiddler but I have not tried that. Create a building using manual placement of static objects in GreenAcres and also the very useful tool Pandora's Box. Save the building...
  13. Fireball

    Custom Detect Hidden

    OK thanks. Well the way it works/worked on OSI shards is that it displays [Trapped] above the container in red for explosive, green for poison and I think it was blue for dart. Same for faction traps; they displayed [Faction Trap] over the trap. Green for gas trap as per the image below. Yes...
  14. Fireball

    House locks/keys problems

    I have fixed the key removal issue. Looking at the ChangeLocks function, which works, I switched around the RemoveKeys() function accordingly. So remove the code shown above (from BaseHouse.cs) and replace it with this: public void RemoveKeys( Mobile m ) { if ( m_Doors != null &&...
  15. Fireball

    House locks/keys problems

    Hello Jack! How is your shard coming along? I'm David :) Looking at the key removal code it seems to roll through the doors array from which the appropriate keys should get deleted from the user's pack and bankbox by calling Key.RemoveKeys(). Is that not what I am seeing here? public void...
  16. Fireball

    House locks/keys problems

    Hi, I'm using RunUO 2.4 but this seems to use the same script throughout flavours of UO servers. When demolishing a house, only the first key (the front door key) is deleted. I've searched for help on this but the only solution I found does not seem to work for me. The one key is deleted from...
  17. Fireball

    Custom Detect Hidden

    This is great thanks! Can it be expanded to include detection of trapped containers in dungeons and town? Thanks FB
  18. Fireball

    Custom houses - AddonGen and UO Architect help please

    Thank you! I'll do that, and refine it, when I've figured out the crazy doors :)
  19. Fireball

    Custom houses - AddonGen and UO Architect help please

    As an update to this for anyone else researching adding custom placeable houses, I have now had time to look at this again. Knive's is NOT the way to go for this although it is a great tool that is perfect for other tasks. Tools you will need... Pandora's Box UO Architect UO Fiddler Mulpatcher...
  20. Fireball

    Gold stacking

    Yes Crome's code worked great. Thanks!

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