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  1. Fireball

    Zombiex, Unleash the Zombie Apocalypse

    Thank you PyrO. That all works a treat now. Blessed items now stay on the player's ghost. I have also not had a client crash. The only thing I feel that is needed is to stop bonded pets being deleted so in ZombieX.cs I've changed the Delete() code to: if (from is BaseCreature) {...
  2. Fireball

    What am i missing on IF statements?

    Hi PyrO. We are here: https://www.servuo.com/threads/zombiex-unleash-the-zombie-apocalypse.12488/post-74356 Most of this is fixed by using Mobile but some other issues are coming out of the woodwork.
  3. Fireball

    Zombiex, Unleash the Zombie Apocalypse

    from is a Mobile so you can just use zomb.Name = from.Name; for example. You only need to cast as a BasCreature for the checks for Summoned, CanInfect and BaseUndead. But there needs to also be a check at the bottom of NewZombie() to check for PlayerMobile or ControlledPet before the delete()...
  4. Fireball

    Zombiex, Unleash the Zombie Apocalypse

    The problem seems to be that PlayerMobile is not a BaseCreature so whenever a player dies to an infected creature it's going to crash the server. I'm not sure if it would work as Mobile - probably not - but if not it should be easy enough to clone the player in the same way it is done in that...
  5. Fireball

    Zombiex, Unleash the Zombie Apocalypse

    OK but I'm using RunUO and that was the error I got. I got it running by removing the IEntity object for AOS so I just use the mobile one. Great fun though this. Well done! I also got a server crash on my test player's death on my test server: RunUO Version 2.4, Build 7340.28027 Operating...
  6. Fireball

    Timer Crash

    Argh. Can't edit!! Can't edit!!!! I meant PyrO
  7. Fireball

    Timer Crash

    I think most of the problems I encounter are null related :) Like Karmageddon says; always null check first. Nice idea. Well done.
  8. Fireball

    How to create deed-placeable custom houses

    Well I'm using client 7.0.31.0 and that works fine but you have to use UO Fiddler to import the house file as mulpatcher no longer works. I understand that the last client this works with is 7.0.34.x but I can't find that anywhere. I want that client because it gives you the rideable peacocks...
  9. Fireball

    How to create deed-placeable custom houses

    Wow thank you. I do think it is important to share this kind of information so that we can all improve the fun for others. I just wish that all devs felt the same. I've still not got this to work with the latest client though sadly. And I just don't have the time to work it out and write a...
  10. Fireball

    6 month bonus stats?

    The system just increases the player's StatCap by 5 when the account is 6 months old. So it becomes 230 instead of 225. You just work a skill that raises the stat you want to increase but of course you still have the fixed 100 cap per stat. So if you had a mage with 100 Str, 100 Int and 25 Dex...
  11. Fireball

    Boat Addon

    Thanks Lokai, I didn't get that far with it as a multi and went with a single item instead and it works fine like that. I would like to re-visit multi-component boat addons though soon. I will look at UpdateComponents, thanks. I thought that canons and galleons would help but it appears that...
  12. Fireball

    Boat Addon

    Hi, I'm using RunUO. I'm making an addon for ships. The problem is that it has two components and when the ship moves the components move at 2 x the ship speed, so for example if I move one left the components move 2 tiles left. I've noticed this with house addons too. If you have an addon...
  13. Fireball

    Latest UO Version supported and questions

    OMG Grim that's fantastic! Being able to add new items and fix bugs on the fly would be awesome.
  14. Fireball

    XmlSpawner - talkingbaseescortable missing?

    Does BaseEscortable.cs not do that then?
  15. Fireball

    house fall through stairs at door

    I think there is something odd about that building. I seem to remember having some issues with it. Do you get this problem at other NPC locations as well? If you lay some static marble tiles on the client-side ones that are there, does that fix it? Somewhere in the back of my mind I have a...
  16. Fireball

    Housing elements problem - MultiCollection.uop

    That echoes my own experiences and is the reason I'm stuck with my client version 7.0.31.1 or something and that is holding me back. Does anyone know of somewhere where these UOP file formats are defined?
  17. Fireball

    house fall through stairs at door

    Are you sure you are using the same client version on the server as they players use?
  18. Fireball

    Housing elements problem - MultiCollection.uop

    OK it was Legacy Mul Converter 2018 version: https://github.com/cbnolok/LegacyMULConverter-N I have tried this now and although it performs the conversion without error it doesn't work. I mean that it does not show the custom houses in-game. I'm not convinced it is actually doing the conversion...
  19. Fireball

    Housing elements problem - MultiCollection.uop

    Thank you Doc. I believe it works up until client 7.0.34.x but I can't seem to find a copy of that anywhere so I'm still using 7.0.31.0 which means no ridable tigers or peacocks and beyond. Someone pointed me at a .UOP tool but I've not had a chance to look at it yet. I will try to find the link...
  20. Fireball

    Closing bags

    I've been meaning to ask this for a long time! Does anyone know if it is possible to stop your bags closing when you change facets? I know in the old days when we had server boundaries they would close then too but thankfully we don't have to suffer that anymore! Is this something that can be...

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