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  1. Fireball

    need help

    Sometimes I get a delay of a few seconds before the image shows up on Pandora
  2. Fireball

    Gate travel script

    It's not complex actually, once you figure out you are looking for a HouseRegion and not a Multi. When I started this idea about a year ago I was trying to figure out the way to locate a courtyard in a Multi, but of course that is completely unnecessary. Thanks Jack. I put it in UseGate so it...
  3. Fireball

    Gate travel script

    Hmm good point. I think in ML era or thereabouts, it stops people setting foot on the house anywhere so maybe I should look at that. I'm currently looking in moongate.cs though at UseGate which looks like a candidate. Trouble is I think I have consumed too much Rioja for this to be viable...
  4. Fireball

    Gate travel script

    Hi guys, I have made some mods to my shard which prevent people who are not house friends from marking runes in, recalling into or casting gate into house courtyards. This is currently working fine. I now need to bounce people who walk into a gate which a house friend has opened into a...
  5. Fireball

    Removal of 'Tamed' under Hirlings

    The cliloc for "[hired]" is 1062030 And I had to put it in the follow section "OnSingleClick" for it to work. if ( Summoned ) number = 1049646; // (summoned) else if ( IsBonded ) number = 1049608; // (bonded) // David: Stop hirelings displaying as "tame". Display as "Hired". else if (...
  6. Fireball

    Broadsword/OSI population

    I used to play Atlantic and Siege many years ago and reactivated one of my accounts 6 months or more ago to have a look around. I found 3 players on Atlantic. All tooled up in the most peculiar clothing/shields/armour. I didn't see anyone on Siege. It makes you wonder why they keep it all...
  7. Fireball

    Clone Character On Logout

    Cool idea. What happens when the player logs back in? Do they appear where the logged out, or where their clone has wondered off to?
  8. Fireball

    Animal Lore

    I believe that below 100 skill you can only lore tamed creatures. Have you tried that? On my shard I changed it to allow lore on any tameable creature and if I remember correctly it was a very simple matter of commenting out a few lines of code which were obvious to find due to the clilloc...
  9. Fireball

    Detect Hidden on trapped containers

    That's perfect, thank you Voxpire.
  10. Fireball

    Detect Hidden on trapped containers

    My individual skill cap is 100, so perhaps I should try 101. I did try that initially with the method that uses both min and max skill so min was 50 (the minimum required to detect a trap) and max was 101 (the skill required to be 100% accurate or so I thought) and doing it like that made it...
  11. Fireball

    Detect Hidden on trapped containers

    Thank you for your help guys. This is the final code I think! I have trapped containers displaying [trapped] over them as per OSI in the appropriate colours, plus the hue shade darkens as the trap level increases. I have trap levels 0-5 on my shard, where 0 is magic trap only. This required...
  12. Fireball

    Detect Hidden on trapped containers

    Belay that. I've got it. MessageHelper.SendLocalizedMessageTo( cont, src, 500813, trapHue );
  13. Fireball

    Detect Hidden on trapped containers

    Am I right in thinking that I need to modify the core to add a method with Point3D location of am I still doing something stupid? I ask because it seems to me that everything else that you target with the cursor, for example locking down chests and so on, actually display the [locked down]...
  14. Fireball

    Detect Hidden on trapped containers

    Thank you Jack That doesn't make any difference here. The [Trapped] message still only appears at the cursor. And curiously there are grey coloured [trapped] showing in my journal as well as the expected red one. So it would appear not to be picking up the other trap types. I am certain I got...
  15. Fireball

    Detect Hidden on trapped containers

    Ahh thanks Lokai and Voxpire. Much appreciated. That fixed that. I am now just left with the problem of the [trapped] messages not appearing over the chests. I'm getting different coloured messages appear in the journal so I know that is working. It's just that they all appear at the cursor...
  16. Fireball

    Detect Hidden on trapped containers

    Hi Jack, Thanks for that. It compiles now. I will re-write it as you suggest. I still need to figure out how to get the [trapped] message over the chests, though. I have VS2012 but it only does store apps. I will try to grab the desktop version. Is 2012 Express OK or do I need an earlier one...
  17. Fireball

    Unlimited Co-Owners

    Lokai has your fix right there. I also allow my CoOwners to make containers secure and release them: So if you want that too, change this bit (!IsCoOwner) as shown: public void AddSecure( Mobile m, Item item ) { if ( m_Secures == null || !IsCoOwner( m ) || !IsActive ) return; And the...
  18. Fireball

    House Placement

    I know it is really annoying. I like my game window at the bottom left and my icons and bags open at the top. But to place a house you have to move the game window to the top left corner of your client window. You can just move it back where you like it after though so it's no hardship really. FB
  19. Fireball

    Change spawn actions on char creation

    As far as I am aware you cannot remove the gump so your plan of only allowing one city would seem to be the way to go. FB
  20. Fireball

    Detect Hidden on trapped containers

    Hi, I am trying to modify Detect Hidden to reveal trapped containers and display [Trapped] above the found trapped containers in the appropriate colour as per OSI. I want this to require 50 skill to work with 100 being flawless. Initially I got it to display [trapped] but this appears at the...

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