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  1. SadPanda

    Base Vendor Buyback

    So that last line is kinda in line with what I am going for only issue is, if you say buy a black staff priced at 22gp off the vendor the sale price if set to 5X is now 33gp so it can be exploited. Can we stop the vendor from buying items that were purchased?
  2. SadPanda

    Base Vendor Buyback

    I tried to raise that number all the way to 5.00 and nothing changes when I go to sell items. if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (armor.Quality == ArmorQuality.Low) price = (int)(price * 0.60)...
  3. SadPanda

    Base Vendor Buyback

    The vendors that buy weapons and armor are really cheapos on OSI. I want to make it so people can actually make some coin depending on the attributes of the weapon they are selling but not be able to buy an item off the vendor and then sell it for a hack way to make cash. I have searched every...
  4. SadPanda

    Insurance

    Thank you again. Now to bust out some math to make it so better items cost more :)
  5. SadPanda

    Insurance

    Do you happen to know where I can raise the cost of insurance?
  6. SadPanda

    Insurance

    Gracias will give it a go! + Skills/Stealing.cs: CS1026: Line 191: ) expected Error. Fixed: (toSteal.LootType was an extra ( and it works!
  7. SadPanda

    Insurance

    Sadly if an item is insured it cannot be stolen. So if you don't comment out the above you cannot steal the item.. Which sucks cause then blessed items can be stolen too.
  8. SadPanda

    Insurance

    I have figured out that if I remove //else if ((toSteal.LootType == LootType.Newbied || toSteal.CheckBlessed(root)) && !ItemFlags.GetStealable(toSteal)) //{ // m_Thief.SendLocalizedMessage(502710); // You can't steal that! //} From...
  9. SadPanda

    Insurance

    While I see the point for PvP I don't see the point for thieves. It just kinda kills the class as a whole. Is there a way to make it so a thief can steal insured items but still have insurance work in PvP?
  10. SadPanda

    Publish74 Bulk Order Revamp

    I removed it and still get this: Mobiles/PlayerMobile.cs: CS1518: Line 3382: Expected class, delegate, enum, interface, or struct CS1518: Line 3385: Expected class, delegate, enum, interface, or struct CS1518: Line 3387: Expected class, delegate, enum, interface, or struct...
  11. SadPanda

    Publish74 Bulk Order Revamp

    It was in the text file: //2015-01-12 Modified for Publish 74 Bulk Order Cache by Higoo //public TimeSpan NextSmithBulkOrder //{ // get // { // TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now; // if (ts <...
  12. SadPanda

    Publish74 Bulk Order Revamp

    I get these errors. Mobiles/PlayerMobile.cs: CS1518: Line 3382: Expected class, delegate, enum, interface, or struct CS1518: Line 3385: Expected class, delegate, enum, interface, or struct CS1518: Line 3387: Expected class, delegate, enum, interface, or struct CS1518: Line...
  13. SadPanda

    Stacking Potions

    I would very much like potions to stack. Any thoughts? I found scripts for each potion individually. But not sure exactly what I am doing here. Specially if say those potion stacks, broke up upon death. That would be cool :p using System; using System.Collections.Generic; using...
  14. SadPanda

    Auto Stealth Renew

    Ok gonna go give it a shot. Thanks man! That worked. Thank you very much!
  15. SadPanda

    Auto Stealth Renew

    Ahh cool do I need to remove that other stuff in stealth.cs?
  16. SadPanda

    Auto Stealth Renew

    I didn't comment that out no. Should I?
  17. SadPanda

    Auto Stealth Renew

    Age of Shadows Also I kinda did hehe <3
  18. SadPanda

    Auto Stealth Renew

    And if I want stealth to just autorenew on the last step?
  19. SadPanda

    Display skill title under character's name

    Anyway to make this a toggle-able option specially for the thieves?
  20. SadPanda

    Auto Stealth Renew

    So what it should do is, if you hide, and then you move, and you have the appropriate stealth level you will start stealthing, and until revealed or you run or you fail, you continue to renew stealth.

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