Search results

  1. D4rkh0bb1T

    Gump - OnResponse No Sound?

    Hi! I'm trying to make my gump buttons having a sound when pressed. This only seems to work with GumpButtonType.Reply (My quit button for exemple) I'm trying to add sound when GumpButtonType.Page are pressed. Is this something possible? Thanks! public enum Buttons {...
  2. D4rkh0bb1T

    Invisible Target - Can't use skill

    This works! I can't believe it was just that. Thank you very much!
  3. D4rkh0bb1T

    Invisible Target - Can't use skill

    using System; using Server; using Server.Misc; using Server.Spells; namespace Server.ACC.CSS { public abstract class CSpell : Spell { public virtual double RequiredSkill { get{ return 0.0; } } public virtual int RequiredMana { get{ return 0; } } public...
  4. D4rkh0bb1T

    Invisible Target - Can't use skill

    Hi, here you go : using System; using Server; using Server.Spells; using Server.Network; namespace Server.ACC.CSS.Systems.Cleric { public abstract class ClericSpell : CSpell { public abstract SpellCircle Circle { get; } public ClericSpell( Mobile caster...
  5. D4rkh0bb1T

    Invisible Target - Can't use skill

    Sure, this is the Hammer of Faith from the Cleric class. The "invisible target" (or whatever we call it) happens even if I fizzle the spell. Not sure if it helps track the problem here, but this is it : using System; using System.Collections; using Server.Targeting; using Server.Network; using...
  6. D4rkh0bb1T

    Invisible Target - Can't use skill

    I have an issue where all my custom OnCast spells retain me from using skill or entering gates. As soon as the spell is casted, the only way to get rid of that is by double clicking an object. Else it says "you must wait a few moment to use another skill" By entering a gate it will say "You are...
  7. D4rkh0bb1T

    Back To AOS

    "Back to AoS - Custom AoS Shard To revive the flame of UO, to revive the nostalgia of before, but above all, to reunite the little '' family '' that we are! Back To AoS is an intimate shard that aims to immerse ourselves in the universe that we so much appreciated at the time. We use several...
  8. D4rkh0bb1T

    Crafting Gumps missing text?

    No, the crafting blank strings remains an issue if using client 4 under runuo 2.2. Using client 5 solved this issue. TileMatrixPatch.Enabled set to true fixed the solen hives overall for any older client with runuo 2.2. Patching Cliloc of client 4 with newer files? Where to find such files? As...
  9. D4rkh0bb1T

    Crafting Gumps missing text?

    Yes! This is it! I can't believe it. Monsters walking pass the walls and some floor tiles, but the caves artwork are now existent...! The UO God bless you my friend.
  10. D4rkh0bb1T

    Crafting Gumps missing text?

    Not sur how to merge my runuo 2.2 shard into a new runuo 2.0 final just to use the uoml 1.46 client, and not losing everything done so far. Like i said, i just ran the 7.0.15 client on my 2.2 shard and it worked, although monsters walk pass the ground and walls just like in tram or tokuno (I...
  11. D4rkh0bb1T

    Crafting Gumps missing text?

    I agree, and all of what you guys said make sense to me. On my machine, both game and copy for server are installed on C: Server side, so in datapath : private static string CustomPath = @"C:\Ultima Online Mondain's Legacy Server"; Client side, so on Razor welcome screen : Load client ...
  12. D4rkh0bb1T

    Crafting Gumps missing text?

    The second screenshot i posted was from auto map, the first screenshot was from uofiddler, razor map shows me green acres. Is this because im running a 2.2 runuo server? not fully supporting ML, SE or AOS? (the main goal here is to keep most of aos) I do see the hives using the 7.0.15 (SA)...
  13. D4rkh0bb1T

    Crafting Gumps missing text?

    RunUO - [www.runuo.com] Version 2.2, Build 4782.3756 Yes, running this with client 7.x gets the caves artwork back. But aren't they supposed to be in the felladrin patched ML client already? What about the Grimoric's repos of the UO-AOS patches? Solen caves artwork are missing in all these...
  14. D4rkh0bb1T

    Crafting Gumps missing text?

    Yes, Solen Teleporters and mobs were created correclty during the CreateWorld command. Like the holes are there, and solens are wandering around. But, as always, I'm surrounded by the Green Acres, no cave artworks, both on Fel and Tram. The only time I got the cave artwork is when I used the...
  15. D4rkh0bb1T

    Crafting Gumps missing text?

    I just tested with the 5.0.9.1 Client and it works, ressources are not blank anymore! Thats cool, but still, i wonder why it works, and on top of it, why does it not work with Client 4.x? I have some tweak to do in scripts such as not showing spell weaving / bushido / ninjitsu in skills list...
  16. D4rkh0bb1T

    Crafting Gumps missing text?

    Do i need to create a Copy of the game folder for the server and point Datapath to it or I can share the same folder? I tried both using same and separate folders to run my shard and client, it does not seem to change anything in the end but... This 4.x client I use was uploaded by Grimoric...
  17. D4rkh0bb1T

    Crafting Gumps missing text?

    By using a 5.x client, will I have to change a lot of stuff in the scripts to reflect the AOS era? What will be the consequences on my shard?
  18. D4rkh0bb1T

    Crafting Gumps missing text?

    RunUO came with these files when I downloaded it... that's sad its not working properly on my machine but it seems to work on your side. I wonder why... As I mentionned, could this be a Patch issue? Cause my client is missing some artworks, I can't see the solen hives either for exemple.
  19. D4rkh0bb1T

    Crafting Gumps missing text?

    This is from my DefTailoring.cs bottom file (same as your except for the custom part) : // Set the overridable material SetSubRes( typeof( Leather ), 1049150 ); // Add every material you want the player to be able to choose from // This will override the...
  20. D4rkh0bb1T

    Crafting Gumps missing text?

    Anyone have an idea? Is this a patch issue?

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back