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  1. Anomaly

    Signs, doors export?

    Hello, I am curious to know if there is a way to export signs/doors to any capacity? For instance, in the case of using a custom map, or re-arranging a town, is there a way to export your sings and doors?
  2. Anomaly

    New guard

    Would you mind sharing your code so we can see what you've got going on?
  3. Anomaly

    New guard

    Can you hard code iscriminal = false? Edit: im going to do some digging.
  4. Anomaly

    Long time UO emulation fan here

    Welcome!
  5. Anomaly

    Monster Hues

    For the creature hue bit... look at cusidhe or hiryu. As far as the name goes, id have to tinker around with it. But the way paragons work is similar...
  6. Anomaly

    Disable Gargoyle / Elf Races

    So, the easiest way would be to state that you only support humans... and to further enforce that, have a moon gate that checks the players race. If human, move them to the map so they can carry on their merry way.. otherwise, give them a way to change to human... maybe even have it state "only...
  7. Anomaly

    log in issues on 2nd pc

    Hello, see you are having issues. Willing to help via team viewer if you would like. Or I can post here. Your call.
  8. Anomaly

    Client issue

    To anyone else who has been scouring the interwebz for these files and stumbles across this post. fear not. Here is the URL for 7.0.20.0 found in the runuo post mentioned above, recovered thanks to web.archive.org : https://docs.google.com/uc?id=0B5JIbJ4zjyOaTnZEMmhjZW5oYnc&export=download
  9. Anomaly

    NPC Responses only working if accesslevel is above player

    Banker and animal trainer function off of keywords. i may just have to write a new command to do this, unless someone can tell me why it is functioning as it is.
  10. Anomaly

    NPC Responses only working if accesslevel is above player

    Hello, been scratching my head over this for a bit now. This compiles fine, does not crash my shard, and works. EXCEPT in cases regarding a player. For example, on my admin account if i say bounty it tells me how many kills i have essentially. If i say pay, it tells me my kills * 2000, which is...
  11. Anomaly

    Hello All

    Welcome!
  12. Anomaly

    Pre-AOS with Colored Itens Properties

    Anything pre AOS did not have the AOS attributes, thus, nothing to show. As far as removing the dmg/resists.. that's quite the feat..
  13. Anomaly

    "Soft" Removal / Disabling of Mobile Factions

    Thanks tons for posting this.
  14. Anomaly

    I need help with pot script

    do you mean a cooldown time between uses? what errors do you get?
  15. Anomaly

    Steady plugging away at these scripts...

    Steady plugging away at these scripts...
  16. Anomaly

    Setting Classes

    Have you thought about having a gump, or moongates set up that define classes? You could handle all of this after character creation.
  17. Anomaly

    Townfolk 1.0 (Karma-Based NPC)

    Anomaly submitted a new resource: Townfolk 1.0 (Karma-Based NPC) - Random good or evil NPC, that greets players based on it's karma vs theirs Read more about this resource...
  18. Anomaly

    Townfolk 1.0 (Karma-Based NPC) 2015-10-26

    ::Townfolk 1.0:: Hello everyone. Here we have Townfolk. Townfolk is an NPC that will speak to players in passing. The response that is delivered is based on the NPC's karma, checked against the player it is speaking to. The NPC's Karma is random. this.Karma = (Utility.RandomMinMax(-500, 500))...
  19. Anomaly

    HowToMake Talking NPCs with Titles Who can Teach

    Thanks for posting this- this is going to come in handy to reference for what i am working on. +10 points from saving me from posting a support thread.

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