Search results

  1. RedBeard

    OnDamagedBySpell : specific spell has an affect on basecreature.

    Looking for the correct method. When player casts a specific spell it has an affect on basecreature.
  2. RedBeard

    I'd like to stop the Npc or monster that has been tamed from talking.

    I properly placed the condition into the 'HandlesOnSpeech' ...oops :) . It still will talk if it is dead (not sure why) but will only talk if speech comes from control master. Try it, let me know how it works. I hadn't done much testing.
  3. RedBeard

    I'd like to stop the Npc or monster that has been tamed from talking.

    remove this line... It will work without it, but best to have a condition for ControlMaster. I'll play with it later.
  4. RedBeard

    Region Control

    Try this.
  5. RedBeard

    Xml Quests

    Re-post this here: https://www.servuo.com/forum/xmlspawner-support.83/
  6. RedBeard

    ML Quest Question

    Found in ProfessionalBountyQuest.cs
  7. RedBeard

    Pk Gang by x-ray

    Try this method
  8. RedBeard

    Halloween 2009 Crystals and summon

    I have started to recreate the 2008 quest some time ago, but have yet to complete it. It rewards the Conjurer's Trinket and Grimoire (& a deco item: spider web deeds), the Conjurer's Garb from 2009 drop Conjurer's Garb. Eventually I will want to publish both. Thanx for this release.
  9. RedBeard

    ServUO (Pub 57) Escortables announcing "destination" when approached.

    Good point. You could add the code directly to the NPCs instead of BaseEscortable. This would also allow more customization on what one NPC class would say from the next, which is more realistic since prisoners would plea for help. Use something like this in the OnMovement method.
  10. RedBeard

    ServUO (Pub 57) Escortables announcing "destination" when approached.

    Two sections of code to add. First after the public class {} Second before serialization
  11. RedBeard

    ServUO (Pub 57) Escortables announcing "destination" when approached.

    Baseescortable not tied to the new quest system I believe is the problem... Can try this instead: (based on movement, range= 4 tiles, and a 30 second spam timer) [section 1] Add this: [section 2] Add this:
  12. RedBeard

    Looking for suggestions for Seahorse

    Dragon Turtles mate! :) Too bad they aren't a mount though.
  13. RedBeard

    ServUO (Pub 57) Escortables announcing "destination" when approached.

    Try something like this, which will be triggered when player is in range. BaseEscort.cs around line 54, after the above snippet add something like this: or randomize what they say:
  14. RedBeard

    [ServUO] Xanthos Evo and FS-ATS

    Here both systems were incorporated. May need to be tweaked to work with ServUO. RunUO 2.0 Final Re-Pack RunUO 2.0 Repack Download: RunUO_2.0_Final_Repack_02-03-2011.rar
  15. RedBeard

    Cooking Recipe Help

    #cooking recipes defined in DefCooking.cs index = AddCraft(typeof(Hamburger), 1044498, 1125202, 45.0, 95.0, typeof(BreadLoaf), 1024155, 1, 1044253); AddRes(index, typeof(RawRibs), 1044485, 1, 1044253); AddRes(index, typeof(Lettuce), 1023184, 1, 1044253)...
  16. RedBeard

    default skills (that don't count towards skill cap)

    Look at RewardSystem.cs public class RewardSystem { public static bool Enabled = Config.Get("VetRewards.Enabled", true); public static int SkillCap = Config.Get("PlayerCaps.TotalSkillCap", 7000); public static int SkillCapBonus =...
  17. RedBeard

    Targeting Land Tiles

    yep I know 'from', but it still allowed me to target rocks and grasses for some reason and not sure why that is.

Active Shards

Donations

Total amount
$50.00
Goal
$1,000.00
Back