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  1. RedBeard

    Pet Training for Custom Creatures

    A new creature would need to be defined: PetTrainingHelper.cs
  2. RedBeard

    MoveToWorld( GetWorldLocation(), Map );

    post your entire script. CS0120: Line 307: An object reference is required for the non-static field, method, or property 'Server.Item.MoveToWorld(Server.Point3D, Server.Map)' Log log = new Log();
  3. RedBeard

    MoveToWorld( GetWorldLocation(), Map );

    [Move Item to specific coordinates] Log log = new Log(); Point3D loc = new Point3D(286, 774, 20); Map map = Map.Felucca; TimeSpan duration = TimeSpan.FromSeconds( 120 ); //delay log.MoveToWorld(loc, map); [Move Item to Relative Location] Map map = this.Map; Point3D ourLoc =...
  4. RedBeard

    Can somebody please share Client 7.0.23.0, 7.0.23.2, 7.0.24 or other 7.0.2X?

    I have: 7.0.21.1 7.0.21.2 one is spring and the other is winter
  5. RedBeard

    Adding more spawn count on spawn duration.

    Good Read: https://www.servuo.com/threads/xml-spawner-tutorial.98/ Mobiles can be set to spawn as a team, and won't respawn until all team members are killed (this is how the orc parties used to spawn.) With the delay min/max you can control the time span. I found some info on sequential...
  6. RedBeard

    daat99's Token System

    I find this In the GiveTokens section [approx line# 567]: int i_TokReward = ((int)d_TempTokReward); //set the reward you'll actually get as half then the temp reward. i_TokReward = Utility.RandomMinMax((int)(i_TokReward*0.4), (int)(i_TokReward*0.5)); if (i_TokReward...
  7. RedBeard

    ServUO (Pub 57) Escortables announcing "destination" when approached.

    Look at these portions of code for example: From BaseQuest.cs Line 207 if (m_Quester is BaseEscort) { BaseEscort escort = (BaseEscort)m_Quester; if (escort.SetControlMaster(m_Owner)) { escort.Quest = this...
  8. RedBeard

    Advanced interior tool

    I'm thinking it won't move deeded items (multis). Only items you placed and locked down.
  9. RedBeard

    The Gauntlet of Horrors 2.1

    Is this the only Idol you have issues with? This appears to be one you manually placed... I found this: https://www.servuo.com/threads/using-valor-on-champion-altar.7749/ ~from 2017 My Server updates periodically through .git so I don't recall having this issue, but you may need to grab...
  10. RedBeard

    The Gauntlet of Horrors 2.1

    Try raising the altar by increasing the 'z' of the sign. use command [inc z or props sign and increase it in the property menu
  11. RedBeard

    Need some small tweaks on some scripts pls thanks!

    I don't think posting a laundry list of script problems in one post is a good idea, but start with these script additions first. For on equip situation: add this... SkillBonuses.SetValues(0, SkillName.Healing, 10.0); *Healing bonus is already Handled however* Look @ Bandage.cs [line 489]...
  12. RedBeard

    Halloween Event

    Read the Instructions: https://www.servuo.com/archive/halloween-event.697/ This is pretty much drag & drop with the exception of: -You must add the cemetary regions in your Regions.xml under both Felucca and Trammel if you are offering the event on both facets.
  13. RedBeard

    Captcha! Anti-AFK checker

    Warning! Players generally can't stand this system. You cannot run macros and respond to the captcha. It is extremely intrusive. Best to monitor your players and have penalties for afk gathering. With the attached file 'Showoff.cs' allows you to cycle though all online players by teleporting...
  14. RedBeard

    Poisonous Swamps

    Sorry @danielsheep . I think you need to remove the 2 scripts from your custom folder: PoisonousSwamp.cs & SwampBoots.cs
  15. RedBeard

    Poisonous Swamps

    The code that remains in playermobile.cs is doing the poisoning probably. What do you mean you removed from the world? @danielsheep
  16. RedBeard

    DOOM System

    Guide to what, implementing this, or a play guide? UoGuide.com provides hints and tips for the lever puzzle... Otherwise this is now included in the latest ver. of ServUo. For RunUo and others, simply drag & drop, and remove any similar files.
  17. RedBeard

    Server.IDamageable' does not contain a definition

    public override void OnThink() { base.OnThink(); //you forgot this Mobile m = Combatant as Mobile; //add this
  18. RedBeard

    Skill gain bonus area

    Try removing the priority. remove the red portion <region type="LunaSkillRegion" priority="50" name="Luna"> <rect x="1011" y="515" width="8" height="19" /> <rect x="960" y="497" width="51" height="7" /> <rect x="952" y="504" width="16" height="13" /> <go x="1015" y="506" z="-70" /> <music...
  19. RedBeard

    Skill gain bonus area

    Guards don't appear just because you call them. Drop an ancient wyrm or other evil creature there and see if guards whack it when it aggros a player.
  20. RedBeard

    Skill gain bonus area

    Overwrite your regions.xml with mine, or add this to yours. Here is the part that needs to get added [@ line 2479] <region type="LunaSkillRegion" priority="50" name="Luna"> <rect x="1011" y="515" width="8" height="19" /> <rect x="960" y="497" width="51" height="7" /> <rect...

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