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  1. RedBeard

    Adding a Region in Regions.xml

    NW corner X length, Y height Region bounds use NW coordinate then X # of tiles, Y # of tiles *see picture for regions that aren't equally square you must repeat starting at each NW corner.
  2. RedBeard

    Horde Spawner: aka Horde of Rats

    RedBeard submitted a new resource: Horde Spawner: aka Horde of Rats - Mobiles, Horde, theives, ratmen, brigand, orc, spawner Read more about this resource...
  3. RedBeard

    Horde Spawner: aka Horde of Rats 2016-07-13

    Here is the Horde System released some time ago on RunUo. I made some simple adjustments to work on ServUo. Originally this package included just a pack of ratmen and orcs, I've added Brigands as well. What it does: It places a spawner 1 of 3 types. Ratmen, Orc, Brigand, in the form of melee...
  4. RedBeard

    Loot System

    this can be done in the OnDeath method in Basecreature.cs you can list all the artifacts and in the ondeath method either adjust it to simple chance or use something similar to Paragon.cs chance increases with monster fame, or use Doom arty drop method where luck helps determine chance. Or I...
  5. RedBeard

    Region Effects

    @ Joshua Here is the difference between the 2 region methods if (from.Region == Region.Cemetary) //set boundaries in regions.xml [create region script to define rules] this uses type of region best for multiple regions of the same type ie: cemetaries, Dungeons etc... if (from.Region.Name ==...
  6. RedBeard

    Error in OnThink Method

    gotcha thanx map=this.map :oops:
  7. RedBeard

    Error in OnThink Method

    ok here is what I have now. It wont crash if player dies out of the region but it crashes if the mob wonders out of the region and doesnt find a combatant #region OnThink public override void OnThink() { if (init == false) Start(); base.OnThink(); Mobile m = Combatant; if...
  8. RedBeard

    Mass Curse method

    I figured it out, here is working version if anyone interested. I also added buff icon info. Set to 10% chance OnGaveMelee from mobile it triggers quite often Don't forget to add references: using Server.Spells; using Server.Targeting; #region Mass Curse public void MassCurse() { Map map...
  9. RedBeard

    Error in OnThink Method

    [Issues] Server Crash My issues are when outside the region (Cemetary Region) when player dies or if player suddenly changes to owner using the access level stone I would also prefer //==Haunt current Target==// section not be subject to the return; ie: he will still haunt you in the region as...
  10. RedBeard

    Mass Curse method

    This method doesn't seem to work any ideas? I want it to work like a regular mass curse spell & check mobiles in a larger range then spell would normally
  11. RedBeard

    Powerhour... A Little Help?

    @gametec Credit to: Warumschletes and Soteric Found something that works with your method, which I like.
  12. RedBeard

    Stealables question

    Try change the 0.9 to a lower number like 0.5 for a 50% chance to see it change, but what I noticed is the commands will only change the hue it picks after server is restarted and you use [removestealarties followed by [genstealarties If you get a purple one it will always be purple until you...
  13. RedBeard

    Stealables question

    @grimm92 taken from StealableArtifactsSpawner.cs /scripts/items/decoration artifacts Find spawn times: public StealableEntry( Map map, Point3D location, int minDelay, int maxDelay, Type type, int hue ) // Doom - Artifact rarity 1 new StealableEntry( Map.Malas, new Point3D( 317, 56...
  14. RedBeard

    DOOM System

    RedBeard submitted a new resource: DOOM System - DOOM, Secret Room, Dark Guardian, Lamp Post, Poison Room, Lever Puzzle Read more about this resource...
  15. RedBeard

    DOOM System 2016-06-09

    Doom was never fully implemented. But alas, here are the proper files for Doom. Secret Room, Poison Room, and Lever Puzzle. Anything related to this in the ServUo repo isn't proper or complete. If Im not mistaken you probably need to delete the 2 or 3 sets(can't recall off-hand) of double doors...
  16. RedBeard

    Emilio's Undertaking Quest...

    This quest along with the Newbie Ninja quest, and the newbie chivalry quest were setup in old haven before the island changed & they may have been triggered by character creation choice by profession chosen: Samurai, Ninja, Paladin, Necromancer. There is a map location found on malas map that...
  17. RedBeard

    UOFiddler Art.mul: WTF did i do?!

    Did you replace both art.mul and artidx.mul ?
  18. RedBeard

    NPC Spawning one minion at a time

    Ok I figured this out for anyone interested. This works to spawn one helper at a time, and try to respawn when criteria are met again, also pulling possible mobs from a list: (Ripped from Omni Ai Necro) thanks peoharen #region Summon Familiar public void SummonFamiliar() { int whichone =...
  19. RedBeard

    NPC Spawning one minion at a time

    Its suppose to look and act like authentic summon familiar spell so no spinning bones or w/e one helper spawns til it dies then a chance to spawn another. My script works great problem is it is one and done. I'm not looking to rewrite the whole thing just tweak what i have to repeat the process...
  20. RedBeard

    NPC Spawning one minion at a time

    Im trying to make a summon familiar ability which I got to work well enough but it only spawns it once. I'm trying to get spawn one at a time but repeat process after minion dies(spawn new minion) #region Summon Familiar public void SummonFamiliar() { if (this.Map == null) return; if...

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