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  1. Plant Sprinklers

    Odd. They all are set to Invalidate properties.
  2. ServUO - Opening an invisible container.

    Essentially I just added a flag for hiddenchest to item.cs. Set the invisible chest with the flag. Then went to all the areas that were checking for OnSee and added in to also check first (and line of sight) for that flag. Then if it did, it would have to send the packet of the item before...
  3. ServUO - Opening an invisible container.

    Bank box is visible true. Those are all equipped on use iirc. That wouldn't work for what I was working on.
  4. ServUO - Opening an invisible container.

    Curious if it is possible to open an invisible container (as player. visible false works fine as staff as we can see the chest). Unsure if it would be possible at all, really. Just figure if you can walk into and be blocked by an invisible container, why wouldn't you be able to open it...
  5. Potted Tomato Plant + extra

    Yeah, I dunno just figured that is a quick fix on that. lol
  6. Potted Tomato Plant + extra

    Where it changes the ItemId on the growth just add Visible = True; to them (might only need first one) so it sets it visible.
  7. New seats don't let you sit on them

    Also check to make sure your datapath is linking to the correct client. That might cause issue as well.
  8. New seats don't let you sit on them

    I sit in them perfectly so Unsure.
  9. Easy Way to Disable new Runic Loot System?

    RunicReforging.cs should have that information.
  10. Champion Power Scroll Picker

    I know this is a long late response to this but only just saw that it is not deserializing properly on reloads. you have it set as m_DeedLevel = reader.ReadInt(); when it should be m_DeedLevel = reader.ReadDouble(); For anyone that downloads and has any issues that is how to fix it. Enjoy!
  11. Pandora's Box (Reopened)

    I just tried got same error.
  12. Footprints. Annoy your fellow player.

    Dramoor updated Footprints. Annoy your fellow player. with a new update entry: Footprints. Annoy your fellow player Version 2.5! Read the rest of this update entry...
  13. Footprints. Annoy your fellow player. - Footprints. Annoy your fellow player Version 2.5!

    Might be final update (uncertain about adding more hues for allowing randomized). Changed how they are placed so they now place behind you instead of under your feet at all times. More thanks to @Vorspire for helping me out with that again and teaching me more!
  14. Footprints. Annoy your fellow player.

    Dramoor updated Footprints. Annoy your fellow player. with a new update entry: Footprints. Annoy your fellow player Version 2.0! Read the rest of this update entry... Updated thanks to @Voxpire to get rid of problems with stairs, ladders or walls!
  15. Footprints. Annoy your fellow player. - Footprints. Annoy your fellow player Version 2.0!

    Updated to use SendLocationEffect instead of placing actual items. This now allows walking through walls placed with it, and not able to use stairs or ladders. Big thanks to @Vorspire for the help with that!
  16. Footprints. Annoy your fellow player.

    Ahh! Yeah! I didn't even think of that! Thanks will look into it!
  17. Footprints. Annoy your fellow player.

    Dramoor submitted a new resource: Footprints. Annoy your fellow player. - Adds footprints to the player as they walk. Read more about this resource...
  18. Footprints. Annoy your fellow player. 2.5

    Footprints! Annoy your fellow player! On a Runuo 1.0 ML server about a year ago I saw this and figured it would be cool to re-create just out of boredum. A few on Discord said they liked it and asked me to post it here. So here you go. I will try to give explanations on how to use properly as...
  19. [TextInput Command

    Dramoor submitted a new resource: [TextInput Command - Gump for longer text inputs Read more about this resource...
  20. [TextInput Command 2018-04-09

    Ever been making a custom item using "[add <item> set <prop> <int>" and get frustrated having to wind up [Props the item to get everything put in? Well fear no more! You can now get a lot more text put in with this. This on [TextInput will open a standard gump that you can now type a lot...

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