Updated the script finally.
Should now take kegs even if the keg holds more than it can contain and give back same keg now with remaining left.
Will now invalidate properties every time UsesRemaining is updated so it shows immediately.
Remember to always test on a test server for bugs before...
It might work. dunno never tested it. U could just test it on a test server. And if it doesn't work properly you could just write a second check again without the creation time check in it.
But if he had the name first. No one else should be allowed to make their name to his.
Side note: for anyone using this you should change the gump to not letting it close. Its set to true right now so players could essentially always have the name Generic Player by just canceling the gump...
Did this script ever get fixed or finished? Had to make a ton of edits to make it work properly, and then the spells don't all match what the descriptions state they do. Was this rushed to push out and then forgotten about?
First you need to never overwrite. You should be merging files. Also. You don't really need "carpenterbod" or "fletcherbod" anymore since they have their own systems now. (you added them in anyways instead of noticing they are there and removing those files)
For the Reward Gump on the new collections.....Are we able to add a string for the tooltip or is that set for clilocs only? Anyone know?
RewardCollection.Add(new BODCollectionItem(0x13E3, 1157219, 0, 10, SmithHammer));
Curious about making a quest reward item that gives the player that did the quests name in the item name. Tried a search but nothing as an example has shown up. Anyone know an item like this? Curious about how to achieve it. Thanks
Here is the finished product for my item.
using System;
namespace Server.Items
{
public class RewardItem : Item
{
private string m_dateobtained;
[Constructable]
public RewardItem( int itemid, string name, int hue ) : base( itemid )
{
Weight =...
So I was going to have an item have the date they got the item added under the reward they got. I just want the year really.....What would be the best way to do that? Any help? Would u go normal on the Properties list? I am more needing to figure out how to add that. Thanks.
I am curious if there is anyways to override an AccessLevel command.
Say I have something that on double click of a stone is doing something like this
public override void OnDoubleClick(Mobile from)
{
string prefix = Server.Commands.CommandSystem.Prefix...
Just a tip. But using the Cleric Spell "BanishEvil" It will Delete the ShadowKnight no matter what his health is at as he is weak to Silver. Thus the bigger part of the Gauntlet being something that is more needing to be played rather than just a few rail scripts to get around that part that...
Actually after looking at my stuff, I wound up using a totally different raffle system as this one had something wrong with it overall that I never looked into.
I edited the crap out if to get it to work, but it's customized too much for normal servuo. Wish I remembered what I changed. Maybe tomorrow I'll look into it again and post a fix