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  1. I need some help understanding this error

    So I am sure I missed something. I fixed a lot of my errors on my own. + Items/Equipment/Weapons/BaseWeapon.cs: CS0535: Line 39: 'BaseWeapon' does not implement interface member 'IWeapon.OnBeforeSwing(Mobile, IDamageable)' CS0535: Line 39: 'BaseWeapon' does not implement interface...
  2. I'm having Evo script issues. Throwing errors and could use some help.

    It won't open for me after I download it. Says it is in an unknown format or file is damaged This isn't the problem I am having though. It's this line that's the issue: public override void Damage( int amount, Mobile defender )
  3. I'm having Evo script issues. Throwing errors and could use some help.

    So I have an error in my evo script. CS0508: Line 182: 'EvolutionDragon.Damage(int, Mobile)': return type must be 'int' to match overridden member 'BaseCreature.Damage(int, Mobile)' This is the line in question: public override int Damage( int amount, Mobile defender ) I have tried to change...
  4. Yeah I have more questions..

    What is the difference between 'long' and 'int' ? I get this error on my PlayerMobile.cs CS0266: Line 90: Cannot implicitly convert type 'uint' to 'int'. An explicit conversion exists (are you missing a cast?) CS0266: Line 91: Cannot implicitly convert type 'long' to 'int'. An explicit...
  5. Where is the ITokunoDyable at?

    Yeah I am just going to comment out the ITokunoDyable through my files. It's from an older version I am pretty sure. My NightEyes is the same as yours.
  6. Where is the ITokunoDyable at?

    It is throwing this error with all of my artifact scripts. I thought it might be related to the BasePigmentsOfTokuno.cs. So how would I add it in?
  7. Where is the ITokunoDyable at?

    For some reason I am getting this error on my items and artifacts. I don't remember where to look to add it in. Any help would be nice as I am still learning. The type or namespace name 'ITokunoDyable' could not be found (are you missing a using directive or an assembly reference?)
  8. Increasing container storage size

    I want to do it individually per bag, chest, etc. I would need to add a line like this to each item/script, right? this.MaxItems = 25; I got that line from the strongbox.cs and it has been the only one I could find with any maxitems.
  9. Increasing container storage size

    Where do I need to look to increase any container, bag or backpack storage from 125 items to whatever I want? I am at a loss on this. Thanks. I'm using the newest ServUO if that helps.
  10. Waves

    I miss the OrBSydia site. So many useful things, scripts, programs etc having to do with UOL and UOAR. Glad to see you are still around!
  11. Now THIS is wicked cool.

    Now THIS is wicked cool.
  12. Using newer uo client with older uop files...

    Thanks for the input. I have been converting my older stuff over to a newer version, not the newest one. I have noticed the differences while using winmerge. I just don't want to lose my animations and custom mounts most of all. I do a lot of reading in these forums and it has helped me over the...
  13. Using newer uo client with older uop files...

    I just wonder if it is possible to use newer uo.exe with older files? Like client 7.0.83.27 with older uop files? Is using an older client like 7.0.20.0 possible with the newer uop files? I want to add my own mounts/deco, etc but I don't want to stay stuck with 7.0.8.0 if it is possible. Any...
  14. Is there a program that opens/extracts those defiant AnimationFrame.uop files?

    Or does anyone have an Ossein Ram or Sabertoothed-tiger animation yet? I like some of the newer animations and art, but I prefer running a 7.0.8.2 client. I have tried 7.0.9.0 to 7.0.20.0 but it doesn't allow my custom mounts to show. Unless I am doing it wrong or missing something. Any help or...
  15. In search of a 7.0.8.0 Full client

    Thank you!
  16. Client packs for download

    Does anyone have the UO game files (anim files, tiledata, maps, multi, etc) for client version 7.0.8.0 or 7.0.8.2? I have the client I just need the rest of the files. I cannot get any patcher to work. Thank you.
  17. In search of a 7.0.8.0 Full client

    I have these clients and patches, but I am confused on how to get the patches to work.
  18. In search of a 7.0.8.0 Full client

    Does anyone happen to have a full version of client 7.0.8.0? I am looking for the Art, Tiledata, Anims, Gumps, Maps, and Multis in particular. I have a 7.0.7.3 client currently and I want to compare and possibly upgrade
  19. AnimationFrame Exporter

    It doesn't work with Classic Client. Gives errors every time you click on any frame. It somewhat works with Enhanced Client. You can load the animation frames but when I go export the frames, it gives me 5 frames then crashes. Then I have reopen everything again. I can get a gif the same way...
  20. Can you make existing customizable housing taller?

    Like make an 18x18 up to 6 floors instead of the usual 4? I don't know where to edit the z to make an additional 3 floors. I have edited the gump art to accamodate the extra three floors, I have my house placement tool correctly showing the menu options. But if I place a 5 story it only lets me...

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