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  1. Is it possible to add multiple specific resource types to mobs?

    I am running a ServUO shard Is it possible to do this? Lines in question are " public override int Hides { get { return 10; } } public override HideType HideType { get { return HideType.Frosted; } } " I would like to add Scaled Hides with the Frosted Hides and is it possible to set a...
  2. Housing Question...hopefully someone can help

    okay so I finally figured out how to use UOfiddler to add my new house selections into the HousePlacementTool menu.It was in the CliLoc. Now I just need to figure out how to get those extra three floors added to the customization part.
  3. Housing Question...hopefully someone can help

    It isn't a package. I just modified the HousePlacementTool.cs and don't know how to raise the z axis up for the added floors. The menu also baffles me. I don't know how to add the extra selections. I am not a pro on scripting but I have learned a lot and still am.
  4. Housing Question...hopefully someone can help

    Is it possible to add more floors to housing in game? I have modified the house placement tool for 4th, 5th and 6th floor housing. I also can't figure out how to get the menu option to say 4th Floor, 5th Floor, 6th Floor like it does with the originals. Any help would be appreciated.
  5. I could use a little help...I added new resources and get this error..

    Scripts: Compiling C# scripts...Failed with: 2 errors, 2 warnings Warnings: + CUSTOMS/MarbleCrafting/DefMarbleCrafting.cs: CS0219: Line 95: The variable 'index' is assigned but its value is never use d + Items/Equipment/Armor/BaseArmor.cs: CS0162: Line 3097: Unreachable code detected...

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