Solved.
For anyone who having that problem (just like script in colored weaps) you have to look at imbuing
foreach (long i in Enum.GetValues(typeof(AosWeaponAttribute)))
What is wrong with that code?
BaseWeapon wea = o as BaseWeapon;
foreach( int i in Enum.GetValues(typeof( AosWeaponAttribute)) )
Server crashes server like that
System.InvalidCastException: Specified cast is not valid.
This script is to enable serpent pillars, an osi feature which allow boats to travel between dimensions.
How it works?
http://www.uoguide.com/Serpent_Pillars
I didnt test the script, but could be a start to dig into to make it in servuo.
This will restore item identification skill
(actually became obsolate due to useless skill)
What it do?
Every magic item will be changed to unidentified until skill is applied.
A tweak could be to add a npc which identify items for you at a price
I noticed that about bankers which doesnt offer check service too, it should be restored.
I noticed also that you cannot have a stack of coins larger then 64000 (or something similar).
Im using client 7.0.45
there may be still some raw data that need a clean in servuo like spawns in deco files....
try also using commands in splitted way like
[decorate
[xmlload
etc...
Using a program like clipper (harbor x64) could be possible to set mintime e maxtime according to some stats which could vary the spawn between 5-10-15 mins ... 5-10 mins is a std but for a rpg shard I would make 10-20, more offset between preventing amap the "predictable" factor especially...
use servuo xml files. type [xmlload spawns/
and everything should go on its own.
I suggest you not to mix neruns ones as far as you have some automatics tools to filter outdated/duped spawns.
Very rpg nice release.
Btw If you dont add in deserialization of the spider web the restart of timer it will never delete from world after server restart/crash.
also
need to correct
public override void OnDoubleClick(Mobile from)
{
if...
Small optimizing update
- Deserialization now works for both delete after decay items & creatures
- Deserialization now works also for creatures abilities, enabling them back on server restart.
- Minor fixes
- Shadowlord release reward only once for player who kill him
- NEW FEATURE: Allow...
Solved
I additionally am testing the fixes from Xen-miao and they cause server to crash in relationship to deathstrike: it gave me a lot of trouble :-|
So I will not pull these skills "normalizations" atm.
nice, I am developing some fixes to Ninja base AI, but since I am not a "script master" I will post here for approval before submitting.
Thanks
Ps: do anyone knows that make hidden npcs walking is no longer possible?