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  1. Editing Caps/Maxes

    Necroing old post, but it's still useful and wanted to add another: Total percentage damage bonus from melee attacks cap is capped at 300% in OSI if (m_ExtendedWeaponAttributes.Focus > 0) { percentageBonus += Focus.GetBonus(attacker, defender); Focus.OnHit(attacker...
  2. Squire System, Added Bushido and Necro Spells

    there is a sound thing but it doesn't sound like those gold-chimes, sadly. also no sound when auto-looting to prevent spamming
  3. Is there any easy way to make invisible walls?

    Thanks this script is so convy and works well!
  4. Is there any easy way to make invisible walls?

    I made some spawners to make them fight each other in Jhelom Pit, but some of them cowardly run away and end up gets killed by guard or gets stuck somewhere. Is there any easy way to make invisible walls so NPCs can't go across it? I'd prefer if players can cross it but NPCs can't.
  5. What size resolution do you use?

    I use ClassicUO which comes with adjustable game screen size
  6. Squire System, Added Bushido and Necro Spells

    Thanks. I managed to make stackables to stack using TryDropItem method but it misses that awesome gold wiping visual effect. I guess its either visual effect of gold being wiped or convenience that I'd have to choose between (which is clear)
  7. Squire System, Added Bushido and Necro Spells

    Updated some stuffs on my own with the addition to the above, added auto loot feature that loots stuffs from corpses and ground. See the pic below. Auto loot only picks up gold and treasure maps TODO: add pickup reagents option and added option to only loot gold and treasure maps when looting...
  8. Sampire Gear

    unblest submitted a new resource: Sampire Jewelry not overpowered - A set of magical jewelry staying within OSI limitation Read more about this resource...
  9. Sampire Gear 2

    A set of sampire gears put in a bag that GMs can give out to players at convenience Use GM command [add SampGear Its contents are mostly unique artifacts already in game + some custom magic items.
  10. Random Encounters?

    My guess is that Tile type is either StaticTile or LandTile and these kinda stuffs got screwed and mixed up
  11. Any good place to hold a battle?

    Placed NPC faction fighters from awesome NPC Factions/Fighters in a ball park right next to Luna and look! I am determined to host more battle, any decent place to host this? (That they don't run away too far)
  12. Squire System, Added Bushido and Necro Spells

    Fixed some stuffs and added a functionality. squiretargets.cs : changed Contains method to call ContainsKey so it compiles now ss_innkeeper.cs and roomattendant.cs : they correctly take gold from bank squiregump.cs : fixed where a text would overflow gump window squire.cs : added usable auto...
  13. Squire System, Added Bushido and Necro Spells

    Beware this version of squires are quite powerful compared from original version you might wanna tone it down if anyone's going to use it! [Constructable] public Squire() : base( AIType.AI_Paladin, FightMode.Closest, 10, 1, 0.2, 0.4 ) { SpeechHue =...
  14. Squire System, Added Bushido and Necro Spells

    This is incredible! gonna test it out asap 1585461190 in SquireTargets.cs, it needs to be else if ( Discordance.m_Table.ContainsKey( targ ) )
  15. Squire System borrowed from RunUO

    Copied whole original description page from wayback machine. You can see it in html format using this wayback machine link: wayback machine link
  16. OpenPropertyList

    Change all exceptionals to reference ItemQuality and comment out isImmolating and change talisman.Skill to talisman.GetMainSkill() and it should compile
  17. Taming Cow Statue

    Good script. Works better if you make control slot to 0 and make it release itself after taming is done ControlSlots = 0; m_Creature.SetControlMaster( null ); m_Creature.Controlled = false;
  18. Imbuing not allowing skill gain

    Using publish 54 github distro which I downloaded on 19th May. Disenchanting a magical item successfully allows the player to gain imbuing skill, but imbuing an item doesn't give any imbuing skill point to the player. How do I fix this?

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