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  1. Sareus

    HasBreath vs SpecialAbility.DragonBreath

    Wouldn't that Merely change the SoundEffect to a different sound? Or were you just using that as a single example like: public virtual int BreathPhysicalDamage { get { return 0; } } public virtual int BreathEnergyDamage { get { return 100; } } public virtual int BreathFireDamage { get { return...
  2. Sareus

    HasBreath vs SpecialAbility.DragonBreath

    I ended up adding the old Breath system back into BaseCreature as I prefer it. Thanks for the help as always Falkor.
  3. Sareus

    HasBreath vs SpecialAbility.DragonBreath

    So the way the system is now you can't control any of the varibles of a breath attack?
  4. Sareus

    Redownloaded Repo for Ninjitsu/Bushido

    I had actually found that and it was close enough that I only have to redo my core edits again rather than start from scratch.
  5. Sareus

    Redownloaded Repo for Ninjitsu/Bushido

    Anyone Just have a Copy of the Folder Script/Spells From around ServUO Version 7182.21559 ?
  6. Sareus

    HasBreath vs SpecialAbility.DragonBreath

    I Understand and see that: public override bool HasBreath{ get{ return true; } } Has been replaced with: SetSpecialAbility(SpecialAbility.DragonBreath); But how am I suppose to edit this section to retain the effect?: public override int BreathPhysicalDamage { get { return 0; } } public...
  7. Sareus

    Redownloaded Repo for Ninjitsu/Bushido

    So yeah upon download all of "Script/Spells" nothing in that folder works. Scripts: Compiling C# scripts...Failed with: 202 errors, 0 warnings Errors: + Spells/Base/MagerySpell.cs: CS1002: Line 16: ; expected CS1519: Line 16: Invalid token '(' in class, struct, or interface member...
  8. Sareus

    Redownloaded Repo for Ninjitsu/Bushido

    Scripts: Compiling C# scripts...Failed with: 18 errors, 0 warnings Errors: + Spells/Bushido/Confidence.cs: CS1002: Line 21: ; expected CS1519: Line 21: Invalid token '(' in class, struct, or interface member declaration CS1002: Line 22: ; expected CS1002: Line 23: ; expected +...
  9. Sareus

    Body/corpse decay time

    Specifically(If Default): Line 408 - Controls how long until the corpse turns into bones. Line 409 - Controls how long until the bones decay away. Personally changed mine from 7mins and 7mins (14 mins total from time of player death) To 10mins and 10mins (20mins total from time of player death)
  10. Sareus

    Conecting from external IP

    Your friend must use the "ServerList: <<< xxx.xxx.xxx.xxx" IP to connect to you. If they already are, the only other thing I could think of would be: You already stated you portforwarded did you forward the correct port? Does your router use a DMZ? If so is your Port forwarded to that DMZ IP...
  11. Sareus

    Random Mini House Deed

    I know I'm late to the party and this is waking a dead page however. The script already does the following: Rolls a 100 sided die and if its 30 or less it does: Line 41: switch ( Utility.Random(4) ) Which is Deciding which of (Castle, Keep, Tower) to give to the player. However there are only...
  12. Sareus

    [Chance To Happen] vs {Will Happen}

    Was Messing Around Creating a new type of Paragon Creature that's stronger when I accidentally found both of these methods used in different cases. In the event a Champion became a Paragon there was a Line to ALWAYS make it drop a chest. Where if a stronger than normal creature became a paragon...
  13. Sareus

    Doom Stealables Variants

    Sareus submitted a new resource: Doom Stealables Variants - Provides Flip-ablilty or Variants to Doom Stealables. Read more about this resource...
  14. Sareus

    Doom Stealables Variants 1.0

    This was just a quick edit to DoomStealableArtifacts I did to test both my new mechanical keyboard and turn-able vertical/horizontal monitor. Stealables and Variants: Backpack - 4 Variants (Spawn Chance) 1.)Leather Backpack 2.)Spined Leather Backpack (50%) 3.)Horned Leather Backpack(25%)...
  15. Sareus

    UO Black Box - Shard Utility Tool [Coming Soon]

    It's not finished but its like 89% there gotta go for awhile so there's my contribution.
  16. Sareus

    UO Black Box - Shard Utility Tool [Coming Soon]

    Suggestion: Is it possible to make the hue apply to the Currently Selected Static Preview Window. So we can see how that static will look in that color Prior to placing it?
  17. Sareus

    Skill Gate

    Movable isn't your problem. If I remember correctly, I believe Gates have a setting for Dispellable/Decay that needs set to false.
  18. Sareus

    7 Custom Backpack Sets

    Oh cool I had assumed that they just used it because "free art"
  19. Sareus

    7 Custom Backpack Sets

    Strappy, Primitive, and Snowy are in the Default art files now. Wow broadsword...
  20. Sareus

    Partial Hue Chests

    Agreed! (1109 / 2964)

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