Hello,
Today I've been trying to create a new monster that has certain items equipped which I've done before, but for some reason, I keep getting errors...
I know this is a simple fix but I'm just not understanding why. I would also like to make the items equipped; only be equipped and not...
Good Morning,
Does anyone know why you can't use the water troughs that are generated in the world-building? Really wanting the decorations that are also add-ons to be usable by players.
Thank you.
I guess so, all I know is I downloaded pub 57 a while to mess around and learn the basics of c#, been throwing stuff together for local play since. My apologies, I didn't quite understand what you were asking lol. Still a bit confused. I'm a rookie with this stuff still.
Hello,
Just looking for some guidance on how to make an item that is always invisible like XmlSpawner for example, only visible to AccessLevel.Administrator?
Thank you.
Thank you @DragnMaw. You think there's a way to rid this message? or change it to something else?
#region Constructors
[Constructable(AccessLevel.Administrator)]
public XmlSpawner()
: base(BaseItemId)
{
m_PlayerCreated = true...
Somewhat solved this, went into XmlSpawner2.cs, and set access level higher. just wondering if there's a way to make it so only a certain access level can [add xmlspawner
Begins around Line 996
Ends around Line 1975
Were still testing all of its capabilities right now, but as far as I know, dueling does work, just a bit buggy atm. Participants remain innocent (blue) so in order to fight, they have to flag. I'll post an updated ConPVP when finished.
What I've figured out so far;
Bounds: are the whole area of the arena, this is what makes that area you inputted guarded or protected for dueling only.
GateIn/GateOut: is where the arena moongate when entering each one takes you and gate out is where the duelist go when the duel ends to return...