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  1. Cad

    (ServUO 57) Creating new monster

    Trying that now. Thank you!
  2. Cad

    (ServUO 57) Creating new monster

    Hello, Today I've been trying to create a new monster that has certain items equipped which I've done before, but for some reason, I keep getting errors... I know this is a simple fix but I'm just not understanding why. I would also like to make the items equipped; only be equipped and not...
  3. Cad

    Water Troughs

    Good Morning, Does anyone know why you can't use the water troughs that are generated in the world-building? Really wanting the decorations that are also add-ons to be usable by players. Thank you.
  4. Cad

    Setting a higher accesslevel on spawning / modifying XMLSpawners

    I guess so, all I know is I downloaded pub 57 a while to mess around and learn the basics of c#, been throwing stuff together for local play since. My apologies, I didn't quite understand what you were asking lol. Still a bit confused. I'm a rookie with this stuff still.
  5. Cad

    Enabling rising tide

    Have you figured out how to disable and what this feature does?
  6. Cad

    Making items visible to only Administrators (ServUO Pub57)

    oooh, where would this go? I'm trying to make it so GMs cant see hidden Faction traps only Admins +. Thank you
  7. Cad

    Making items visible to only Administrators (ServUO Pub57)

    That's what makes this difficult, I want to set this item only visible to Admin and higher. I don't want GMs, players ETC to see them.
  8. Cad

    Making items visible to only Administrators (ServUO Pub57)

    Hello, Just looking for some guidance on how to make an item that is always invisible like XmlSpawner for example, only visible to AccessLevel.Administrator? Thank you.
  9. Cad

    Setting a higher accesslevel on spawning / modifying XMLSpawners

    Self-taught bootleg coding lol
  10. Cad

    Setting a higher accesslevel on spawning / modifying XMLSpawners

    Administrators can place them. How would you have written it up? I know little to nothing about this coding stuff.
  11. Cad

    Setting a higher accesslevel on spawning / modifying XMLSpawners

    Thank you @DragnMaw. You think there's a way to rid this message? or change it to something else? #region Constructors [Constructable(AccessLevel.Administrator)] public XmlSpawner() : base(BaseItemId) { m_PlayerCreated = true...
  12. Cad

    Setting a higher accesslevel on spawning / modifying XMLSpawners

    Somewhat solved this, went into XmlSpawner2.cs, and set access level higher. just wondering if there's a way to make it so only a certain access level can [add xmlspawner Begins around Line 996 Ends around Line 1975
  13. Cad

    Setting a higher accesslevel on spawning / modifying XMLSpawners

    Hello, Can anyone guide me in the right direction to make spawning and using props on XMLSpawners administrators only? Thanks in advance.
  14. Cad

    ConPVP support

    Were still testing all of its capabilities right now, but as far as I know, dueling does work, just a bit buggy atm. Participants remain innocent (blue) so in order to fight, they have to flag. I'll post an updated ConPVP when finished.
  15. Cad

    ConPVP support

    What I've figured out so far; Bounds: are the whole area of the arena, this is what makes that area you inputted guarded or protected for dueling only. GateIn/GateOut: is where the arena moongate when entering each one takes you and gate out is where the duelist go when the duel ends to return...
  16. Cad

    ConPVP support

    Looking for a tutorial as well.
  17. Cad

    Explosion Potion Help (ServUO Pub 57)

    SOLVED BaseExplosionPotion.cs changes to add delay are listed below. Around Line 70 public override void Drink(Mobile from) { if (Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting))) {...
  18. Cad

    Recall Runes do not Show Description

    You are a legend. Thank you for the quick link to the code.

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