Update:
After Trying a fresh Repo (Downloaded today), used the 7.0.52.2 Client (Both Razor and servuo have their own directory) and just using razor (For now). its spawning the hull for the galleons now. (Tried Tokonu, Row Boat so far)
Dont know what that was all about, but i will keep testing...
Hello all!
I've recently noticed High Seas content was added so i was jumping back in. I got my server all updated (one i personally modded had a few errors i sorted), recompiled it and i found when i spawned any of the Galleons (Tokonu, Gargoyle, Orc, Britan..) everything but the hull will...
If you're interested i found the line for what you gain on each success.
In SkillCheck.cs, look for line 259 (or around there) for something like this:
if (skill.Base < skill.Cap && skill.Lock == SkillLock.Up)
{
int toGain = 1;
Now you just need to change the "toGain" number to...
well its something that you will have to trial, but it should hopefully do the trick. again i havent tested this myself yet, but i will be doing this later on. :) if its too fast, just increase the number until you find the right level. just as a warning i believe passive skills like meditation...
I was just looking into this on runuo and i found this quote. :)
"Go to Line 127. Line 127 should be this "gc /= 2;" 2 is the skillgain number. 10 would be REALLY slow gain, while .25 would be fast gain. I suggest starting off at .50 and working your way around, use different skills, and see...
Ahhh... that explains a few things ive seen! now i am much wiser. :) thank you very much for the clarity!! it really means a lot. i was under the impression that i had to make them identical.
Thank you for that reply and your time!! :)
Just fiddled with it quickly and it works now. thank you...
Yeah after some more searching i found that some people refer rendermode to something like a blight. it also seems it doesnt like some hues (they just show up grey/black), but there could be something that im just missing. :p I ended up using one with renderMode and its doing the job. sorry for...
hello there!
Im wondering if i can get a bit of help with something that keeps coming up with "Process is terminated due to StackOverFlowException.". Now its because i was making some new spells and i wanted the moving particles to have a hue (to correspond with their nature. e.g. Fire, ice...