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  1. Apocalypse

    CentrED and Multis

    maybe thats why im experiencing start up errors with these bigger multis because the tiles are blocked?
  2. Apocalypse

    Centred+ and Fiddler- Known Bugs and cool addable features

    Hey guys, So my friend made a script to add new multis to the tilesentry and tilesgroup xml so we could place custom multis into Centered. a lot of them work flawlessly but when i try to put in the larger multis, im getting the, Range Check" and "Access Violation" errors. Im guessing its a...
  3. Apocalypse

    CentrED and Multis

    Hey I appreciate you writing back. I also came across another one where the numbers in a txt file d dnt match any in its centered entry which is kind of weird... my buddy is putting together a pht script transfer them all into the proper entry format into tilesentry.xml. we decided we were going...
  4. Apocalypse

    CentrED and Multis

    hey guys, i got centered 7.9 today and noticed it has Multi support for adding to your maps. i added custom multies to my mul files but noticed they didnt come up in centered so i dove into the core files in centered and it seems like the multis are loaded via manual text input (which sucks bad)...
  5. Apocalypse

    UO Landscaper that handle Post SA map sizes? *Solved*

    I ended up going with the map program Orb came out with which was a clone and it worked perfectly
  6. Apocalypse

    UO Landscaper that handle Post SA map sizes? *Solved*

    Hey all, i have made plenty of maps but i always felt like keeping Tram. I decided lately to edit it but ran into the issue of UOLandscaper not supporting post SA trammel map sizes.. is there another program that is capable of this or an updated UOL out there besides 1.4.0 that i dont know about?
  7. Apocalypse

    UOFiddler Animation Editor error

    version 4.7 and yes i do have plug ins active. i just disabled my plug ins but still getting the error.. ok figured it out. you have to make a copy of your UO folder and direct the output path to your copy you just made :)
  8. Apocalypse

    UOFiddler Animation Editor error

    Well I save the animation as a .vd file so I can import it and have tried a few times but the anim.mul file zeros out and has no data after the error and no animations are present at all anymore
  9. Apocalypse

    UOFiddler Animation Editor error

    Hey guys, im trying to save a new animation into my anim.mul file and im getting an error that wipes my anim.mul to 0kb. says something about anim.mul being used by another program but it isnt. maybe someone can help? error: See the end of this message for details on invoking just-in-time (JIT)...
  10. Apocalypse

    refresh my memory...

    with the latest UO client, can we still use the empty animation slots and have them show up in game? was it just the rides that got tampered with? or do we need to just replace animations now? i cant remember... :/
  11. Apocalypse

    Issue with ced+

    Looks like it's keeping info from thenpast map in there. Must be another file that needs to be edited. I haven' had this issue..
  12. Apocalypse

    animation uop to mul files?

    I would also like to know.. I want to replace them with new animations and put them back into UOP. I'l look around later and get back to you if I find anything.
  13. Apocalypse

    Custom Animations....wtf happened?

    Tell him, I'll erect a statue in his honor, in game if he cracks this. Lol
  14. Apocalypse

    Custom Animations....wtf happened?

    We need to contact all the vets and crack this stuff haha. Is there any way of getting the client right before they patched all this? I may make a side server with just the old stuff..
  15. Apocalypse

    Custom Animations....wtf happened?

    Ok that's semi good news I suppose... Anyone know how to hex edit so we can fix this? Lol!
  16. Apocalypse

    Custom Animations....wtf happened?

    So just to narrow it down, is it only rides that are affected? Can we still add custom monsters and equipment?
  17. Apocalypse

    Custom Animations....wtf happened?

    Damn... I wonder if anyone that still works with UO has figured this one out on any of the forums out there... How frustrating. Adding animations and rides etc was always my favorite thing to do..
  18. Apocalypse

    Custom Animations....wtf happened?

    Did we ever figure this one out to the end of was the end result that we got, "hardcoded on" and can no longer add new animations and just have to replace old ones? I'm fine with doing that but I miss the expandability if the old clients... :(
  19. Apocalypse

    CentrEd+

    That's what I was gonna ask, maybe if he got an older version of CentrED, it may work?
  20. Apocalypse

    CentrEd+

    Did you download CentrED from this site or have you tried getting the download from the developers site? http://dev.uoquint.ru/projects/centred/files

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