Search results

  1. darklotus

    Stackable items lose property

    check out public virtual void OnAfterDuped and its overrides, any props you want copied when spliting stacks needs to be in there. also need to change (override) public virtual bool WillStack(Mobile from, Item dropped) to stop stacking two stacks with diff props. ie you can look at...
  2. darklotus

    Increase Z of an item when dropped

    public override bool DropToWorld( Mobile from, Point3D p ) { p.Z +=1; return base.DropToWorld(from,p); }
  3. darklotus

    Achievement System

    https://github.com/DarkLotus/MythikAchievmentSystem has been updated should be drop in and work on latest servuo now. You still wont have SkillGain type achieves unless you make core modifications though. how ever you get the 4 types mentioned in the readme.
  4. darklotus

    Achievement System

    https://github.com/DarkLotus/MythikAchievmentSystem has been updated to work with current servuo, drop in and compile.
  5. darklotus

    Can we customize the combat math/scripts?

    Yes you can rewrite any logic you want, have a browse thru the source and checkout what you can do If it could be done on sphere of course it can be done on runuo/servuo. Quite a few people have rewritten combat to be sphere style, there's a few open source examples i think imaginenation on...
  6. darklotus

    delta-recursion |What is it and why? Newest ServUO SVN

    This is what's responsible for updating other players when your HP changes, or you put on some clothes etc any change. Delta determines what's changed and what needs to be sent.
  7. darklotus

    Achievement System won't compile

    The other achievement types will work if you remove the discovery ones. The discovery one doesnt work for you because your server doesnt have an Event fired when entering a region, you would need to modify it and add that if you wanted to do region based achievements. But you can add new types...
  8. darklotus

    Orion Client

    The orion client already has it's own assistant released which is equiv of razor/uosteam. The client also provides API for further plugins, so someone can recreate easyuo if they want to. and it's all open source bar the assistant plugin.
  9. darklotus

    I'm in trouble with compile in mono+FreeBSD

    Bit of a late response, but just remove the override from those methods. Mono is a bit more finicky than the .net framework when it comes to having override on a method that has nothing to override, .net lets you get away with just a warning.
  10. darklotus

    Achievement System

    Only one of those 36 cases are invoked, you want to modify the one that is used, or bump the version and add a new case to handle the added information. It's the same as adding any new value to be serialized on an existing class. To be honest this code was published just as an idea of how i saw...
  11. darklotus

    ServUO, EC Client, and ultima live

    You would need to replicate the dll used by the classic client that was created for ultima live but for the new EC client. Not a simple task unless you are an expert at reverse engineering.
  12. darklotus

    Legends of Aria [Ultima Online 2]

    It's looking good as a UO replacement imo. Been watching since the first pre alpha, the general direction of the game is much more in sync with what UO means to us than SotA has turned into. The moding side is looking great as well, i haven't pledged enough to get access to the alpha server...
  13. darklotus

    I'm looking to switch from runuo to Servuo

    if you are using a newer client that supports those skills, isnt much you can do. You can disable the skills usage server side but players will still see the text in the skills gump unless you make client side modifications. skillsgrp.mul
  14. darklotus

    Servuo dont work in debug mode

    using same UO folder for servuo as another UO app like UO Fiddler. both cant get an exclusive lock on the same file, nothing to do with debug mode.
  15. darklotus

    Buttons for starting locations on map when entering Britannia?

    You have to edit the client files and provide modified files to your players I think the text your after is in Citytext.enu
  16. darklotus

    New ServUO Rebuild w/OWLTR & FS-ATS

    Would be very useful if you merged in owltr/as in a branch with ServUO history, and kept the line endings the same then it would be lots easier for people to merge in latest charges. Makes it hard to diff to keep up to date with the latest ServUO. nice resource either way ++
  17. darklotus

    T2a

    Well if you want to get a server up your going to have to get your hands dirty. Servuo/Runuo dont really have any code for pre AOS, Setting your expansion in CurrentExpansion.cs will disable basic stuff like aos props,and disabling other new systems, but like i said if you want it like OSI was...
  18. darklotus

    T2a

    Runuo and thus servuo came out after T2A so there isnt really much support built in. To start with you can set your expansion to T2A in CurrentExpansion.cs BaseWeapon.cs is where you will find code relating to swing speed and damage. BaseArmor.cs has further sections to do with mitigation...
  19. darklotus

    Anyway to revitalize the Uo Community?

    The real problem is UO is something different to everybody. From Era's to precasting vs no precasting even the most basic things people have a preference, its why UO is still around but also its downfall as well.
  20. darklotus

    Pre-AOS Runic Hammers

    The code does exactly what it says it will, your going to need to explain more indepth what you want, or write it your self if the existing system doesnt do what you want. The above does exactly what it says, if you craft a copper sword with a copper hammer it gets DurabilityLevel =...

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back