Search results

  1. Macil

    Resource Toggle on Axe/Pickaxe/Shovel

    Wondering if there is a simple way to add a toggle onto harvest tools so that you can specify wood types for axes and specific ore types on picks/shovels? I'd like it to ignore all other materials when this is enabled. Not sure how to go about this.
  2. Macil

    David's Conversational Townsperson

    Has anyone managed yet to make this work in a way that makes each NPC unique so different NPCs can say different things?
  3. Macil

    Magic Storms?

    Does anyone remember back in the Renaissance days a random event or something that would happen called a magic storm? I remember walking around and at random a magic storm would snatch me up and hurl me virtually anywhere throughout Britannia. It would show a message or gump or whatnot saying I...
  4. Macil

    Remove Spells/Transfer Spells?

    That's what I was fearing. Just such a pain in the butt to fill a book to full only to find a better book with 0 spells and have to do it again. =)
  5. Macil

    Player Vendor Tile

    Works pretty well but it's letting my players place within' 2 or 3 tiles of the vendor tile. Is there anyway to make it so vendors can only be placed directly on the tile or did I set it up wrong or something? Also, I'm noticing there is no way to check if a vendor is already present. Players...
  6. Macil

    Remove Spells/Transfer Spells?

    Does anyone know of a method for removing spells from a spell book, or transferring them from one book to another?
  7. Macil

    Plant Water Sprinkler

    Doesn't seem to be filling from a pitcher for me. After I double click a full pitcher of water and click the sprinkler, nothing happens.
  8. Macil

    Poisonous Swamps

    Funny you should mention that. I spent all night tryingto use the gas trap item. If I actually knew what I was doing it might actually work lol. The only problem is - as far as what I want, is it would equal ridiculously high item counts for large areas. I have a friend who is going to write up...
  9. Macil

    Poisonous Swamps

    Is it possible to convert this to using the SwampTile item instead of land/static tiles? I want to fully control which swamps are poisonous and which ones are not instead of blatantly using every single tile ID in the game that has swamp artwork.
  10. Macil

    Emulating laggy movement?

    Let me check my scripts. We added forced slow movement in snow on my server one time. Not sure if what I can send you is the full thing or just part of it, though. I'll get back to you!
  11. Macil

    Decoration Farm Stuff

    Very fun! Thank you! =)
  12. Macil

    David's Conversational Townsperson

    Well, I was trying to work backwards from the Townsperson script itself and see how it reads the SpeechRules.xml file in general. Not knowing how to do any C# is really throwing a wrench in that idea for me lol. I can see some lines that reference the SpeechHandler (line 905 to be exact in...
  13. Macil

    David's Conversational Townsperson

    Brilliant! Would it be possible to assign different rules to different unique NPCs so not all NPCs utilize the same rules? For instance, I want a specific NPC to provide specific banter in a tavern when engaging with players, providing them interesting information regarding secrets around the...
  14. Macil

    Non-Consumable Test Potions

    Well, that's what I've been doing for years and years except when I have to quickly toggle between player/staff, while I'm a player I'm immediately fatigued and that can sometimes thwart whatever I'm testing at the moment in case my character needs to move. I just want to hold one of each potion...
  15. Macil

    Non-Consumable Test Potions

    Trying to make potions not consume when used only if the player is a staff member. I know it will need some code along the lines of "if ( from.AccessLevel >= AccessLevel.GameMaster ). But I'm not entirely sure where to add it at in the BasePotion script (presumably it WOULD go in BasePotion...
  16. Macil

    Attention client modders

    Try replacing the physical artwork in the gump file that the new trade window uses with the old trade window. I believe I did something to this effect a while back and it worked. I could be wrong, but grab the UOP->MUL and MUL->UOP converters and give it a try. *Added* Reason being is, I'm...
  17. Macil

    [ServUO] Stealables Not Working

    How do I get stealables in game that will make guards spawn on you should you fail to steal the item/s near an NPC like it used to work years ago with semi-rares. I've tried using the XML spawner system but it doesn't seem to work either. I can either succeed or fail but the guards never come...
  18. Macil

    Help Re-Enabling Context Menus

    I am running a LBR era (Pre-AOS) server and would like to re-enable just context menus. I know the on hover menu for item properties is typically not possible but I've never seen anyone ask about the on-click context menus (Buy/Sell/Train options on vendors or Open Paperdoll/Open Backpack/etc on...
  19. Macil

    Tooltips with Pre-AOS

    Could someone tell me how to comment out specific AOS content so I can keep the menus but more or less comment out things I don't want (like all the AOS attributes and such). I remember being able to somehow remove LRC/LMC a long time ago. But I haven't touched a server in years. Any help...
  20. Macil

    Peacemaker

    Errors: + !Customs/Peacemaker.cs: CS1061: Line 73: 'IDamageable' does not contain a definition for 'Kills' and no accessible extension method 'Kills' accepting a first argument of type 'IDamageable' could be found (are you missing a using directive or an assembly reference?) CS1503...

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