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  1. adding a gump to ethereal mobile item in pack

    my server is old runuo 1.0 and uses Arraylist rather then context. here are my errors - Error: Scripts\Mobiles\Animals\Mounts\Ethereals.cs: CS1026: (line 90, column 34) ) expected - Error: Scripts\Mobiles\Animals\Mounts\Ethereals.cs: CS1002: (line 90, column 66) ; expected - Error...
  2. adding a gump to ethereal mobile item in pack

    I'm trying to add a single click to open a gump to change the ethereal into a ethereal deed this is what I have added but the gump doesn't appear in game public override void OnSingleClick(Mobile from) { if (!IsChildOf(from.Backpack)) {...
  3. classicuo crashes when I double click a item

    This is a crash log from opening a gump while using classicuo. can anyone help me pinpoint what is causing the crash? Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The parameter is incorrect. (0x80070057) at...
  4. Services' Requested

    Hello, I have a runuo 1.0 server that I would like to have these three scripts reworked for use with my server. I'm willing to pay for your time and scripting ability. pm me! thanks so much for your time. invasion-system cities davies locker 1 Davies Locker auto sort
  5. is this possible

    That won't work I'm out of h slots. I need them to be under the same index number. i can use Body = Utility.RandomList(1,2); but really need both animation under same index number from different annim files the biggest problem is out of slots.
  6. is this possible

    Bummer that sound like a lot of stuff I wouldn't know how to do. Thanks for the info though.
  7. UNCHAINED

    This guy Seifer is a Absolute pos. I don't recommend anyone to play his server. I played there many months. He pushed out a untested patch that cloned a boss with high end items on it. Seifer got pissed blaming the players. Seifer deleted a chest I had with items not even obtained by his...
  8. is this possible

    They are both the same animation number. They are coming from anim1 and anim3 files. i'd like to try and have the mob randomly choose from each location on spawning.
  9. is this possible

    i have 2 animation files i'd like for a particular mob to spawn as. I want to keep the 2 different artworks in the same index number. So basically anim1 and anim3 have the 2 animations I want to use. Is there some code I can add to the mob .cs file that would tell it to randomly choose...
  10. updating this script to run on runuo1.0

    It works thank you for the help! I have one last thing. Im trying to get the plant to go back to stage1 after picking it. It goes to stage3 rather then starting from stage1. Any Ideas?
  11. updating this script to run on runuo1.0

    PottedTomatoPlant : BaseAddon and the public PottedTomatoPlant I changed this here [CommandProperty(AccessLevel.GameMaster)] public DateTime NextGrowth {get; set;} // { // get{ return NextGrowth; } // set{ NextGrowth = value; } // }...
  12. updating this script to run on runuo1.0

    I have made changes to get this script to compile on runuo 1.0. when I try to add the Item the server crashes with this error. RunUO Version 1.0.0, Build 36918 Operating System: Microsoft Windows NT 6.2.9200.0 .NET Framework: 1.1.4322.573 Time: 2/13/2023 9:41:35 AM Mobiles: 6526 Items: 145592...
  13. when locking this item down in house I cant access it to turn the animation on and off

    when locking this item down in house I cant access it to turn the animation on and off. I get "you are not allowed to access this". this is my house btw. here is the full item script im working with using System; using Server; namespace Server.Items { public abstract class...
  14. advanced training dummy

    This is the Advanced training Dummy script. For some odd reason the east facing dummy doesn't animate correctly. It gets stuck and does odd stuff. I Think the issue is with this portion of the script. can someone brake this portion of code down and tell me what all the numbers mean...
  15. adding multiple items to drops from a item

    Thank you very much! That worked for me.
  16. adding multiple items to drops from a item

    Im trying to ADD more then one item to drop at .025 chance here is what I have but wont compile private void FinishEffect( Point3D p ) { Item fish = GiveFish( m_Player.Skills.Fishing.Base / 100 ); if ( fish != null ) {...
  17. adding new wall mounts

    I'm adding new wall mounts and I don't have a string number for them. so when I try to put text in this is the crash report I'm getting. this error happens on creation of the addon item once the corpse is targeted. here is the portion I added bottom line alligator private static...
  18. little help with a lobster trap bobber

    Thanks for the reply. I tried changing the 20 to 30 that's the duration of bubbles but the bobber is the items # 0x3C0F and when I change the number 16 to say 1000 it increases the length the bobber stays before it disappears but seems to cap out at 10 15 seconds what do the numbers 16 and 4...
  19. little help with a lobster trap bobber

    in the portion Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 ); I change the number 16 to 1500 and the bobber stays longer but it only last for around 10 seconds I need it to stay around 20 seconds. I've tried 3000 and it still disappears at 10 seconds. Trying to get the bobber to stay...
  20. trying to get chairs to take random hue

    I'm sorry I found the problem, thanks for the quick response! public ValentinesChairHued( int hue ) : base(0x3D13) to public ValentinesChairHued( int hue ) : base(0x3D13, ChairDirection.West )

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