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  1. How to add custom animations to UO

    Problem is solved, I think I'am using broken tiledata slot thats why when I try to mount npc its not appear on client, find another empty slot and move animation slot from 350 to 1600. Its work just fine
  2. How to add custom animations to UO

    Hi All, I added new animation. But having trouble when I try to mount it :) Added NPC anim to Anim5.MUL in 211 slot, here is UOfiddler picture. Added anim number to Bodyconv.def #animals 350 -1 -1 -1 211 #Griffin Added scp to summon NPC, at this point...
  3. How to add custom animations to UO

    Can you explain why :D Is it same problem or another one?
  4. How to add custom animations to UO

    Hey, you need to check mobtypes.txt and define ANim ID as you wish to use, Like Animal Monster or wereable etc. If your Anim Id doesn't exist on mobtypes animation won't show up.
  5. How to get Gumpid of MAPS on UO Files

    Hi, I realize that client taking gumps ID from gumpartlegacy.UOP files. Converted uop files to mul files, and than I can be able to see where are graphics coming from.
  6. How to get Gumpid of MAPS on UO Files

    Hello Everyone, I would ile to add new moongate code. But using maps on moongate system, I couldn't find Maps gump.ID. Can some one help me how to checked Gump ID's of maps? Which program should I use? Planning to use, Felluca , Trammer, Malas. Best Regards
  7. How to add custom animations to UO

    Hi All It has been quite time this topic released but I have a question. I was be able to manage to add new npcs. but I have to use existing npc Anim ID other wise anim does not show up. In bodycon.def it says I should add new animal anims between 200-399 buy it doesnt work properly...

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