Seems there is no way to add lootpacks to chests? My Paragon chests are being quite stingy and I want to boost them up some. Anyone got any insight on this?
Thanks!!
Ihave messed with everything I can in spellhelper. It is funny, it lets you port but puts you in the ban location under the sign, Been looking in houseregion as well , after 4 hours of screwing with it I am out of ideas.
Same here, It did not work commenting out those items in recall.cs. I have messed with spellhelper a little but so far I still get dumped at sign in front of house.
I have looked inside spellhelper.cs, recall.cs and I feel it might be somewhere in houseregion.cs but simply can not find it. Anyone got any ideas? Currently if you recall to a public house you appear in the ban area under the sign outside. Thank you for any suggestions!!
Thanks! I got the file, I have a slightly newer build than yours, I already have players on my shard. I got a couple of error, Any idea?
Scripts: Compiling C# scripts...Failed with: 3 errors, 4 warnings
Warnings:
+ Custom/OWLTR/New/BodRewards/Colored Scissors.cs:
CS0108: Line 22...
using Server.Items;
using System;
namespace Server.Mobiles
{
[CorpseName("an oompa corpse")]
public class Oompa : BaseCreature
{
[Constructable]
public Oompa()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.1, 0.2)
{
Name = "an...
I am running windows btw, not sure what you are running. I got the same errors on my server one too. I wish I knew more about scrypting to look at it :) It sounds awesome. Thanks again
Got an error, running the latest servuo release, Any idea?
Scripts: Compiling C# scripts...Failed with: 1 errors, 0 warnings
Errors:
+ Custom/ChocolatieringAdventure/GuardianHouses/CandyHut/OompaLoompas.cs:
CS0115: Line 48: 'Oompa.FleeChance': no suitable method found to override...