using Server.ContextMenus;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Multis;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Server.Regions
{
public class HouseRegion : BaseRegion
{
public static readonly int HousePriority = DefaultPriority + 1;
public static TimeSpan CombatHeatDelay = TimeSpan.FromSeconds(30.0);
private bool m_Recursion;
public HouseRegion(BaseHouse house)
: base(null, house.Map, HousePriority, GetArea(house))
{
House = house;
Point3D ban = house.RelativeBanLocation;
GoLocation = new Point3D(house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z);
}
[CommandProperty(AccessLevel.GameMaster)]
public BaseHouse House { get; }
public static void Initialize()
{
EventSink.Login += OnLogin;
}
public static void OnLogin(LoginEventArgs e)
{
BaseHouse house = BaseHouse.FindHouseAt(e.Mobile);
if (house != null && !house.Public && !house.IsFriend(e.Mobile))
e.Mobile.Location = house.BanLocation;
}
public override bool AllowHousing(Mobile from, Point3D p)
{
return false;
}
public override void OnExit(Mobile m)
{
base.OnExit(m);
BasketOfHerbs.CheckBonus(m);
}
public override void OnEnter(Mobile m)
{
if (m.AccessLevel == AccessLevel.Player && House != null && House.IsFriend(m))
{
if (House is HouseFoundation)
{
House.RefreshDecay();
}
}
Timer.DelayCall(TimeSpan.FromMilliseconds(500), () =>
{
m.SendEverything();
});
}
public override bool CanSee(Mobile m, IEntity e)
{
//#region Custom TRISTAN
/*Item item = e as Item;
if (item != null && ((m.PublicHouseContent && House.Public) ||
House.IsInside(m) ||
ExcludeItem(item) ||
(item.RootParent != null && m.CanSee(item.RootParent))))*/
{
return true;
}
// return false;
//#region Custom TRISTAN END
}
private bool ExcludeItem(Item item)
{
return IsStairArea(item) || m_ItemTypes.Any(t => t == item.GetType() || item.GetType().IsSubclassOf(t));
}
private static readonly Type[] m_ItemTypes = new Type[]
{
typeof(BaseHouse), typeof(HouseTeleporter),
typeof(BaseDoor), typeof(Static),
typeof(HouseSign)
};
public bool IsStairArea(Item item)
{
bool frontStairs;
return House.IsStairArea(item, out frontStairs) && frontStairs;
}
public override bool SendInaccessibleMessage(Item item, Mobile from)
{
if (item is Container)
item.SendLocalizedMessageTo(from, 501647); // That is secure.
else
item.SendLocalizedMessageTo(from, 1061637); // You are not allowed to access
return true;
}
public override bool CheckAccessibility(Item item, Mobile from)
{
return House.CheckAccessibility(item, from);
}
// Use OnLocationChanged instead of OnEnter because it can be that we enter a house region even though we're not actually inside the house
public override void OnLocationChanged(Mobile m, Point3D oldLocation)
{
if (m_Recursion)
return;
base.OnLocationChanged(m, oldLocation);
m_Recursion = true;
if (m is BaseCreature && ((BaseCreature)m).NoHouseRestrictions)
{
}
else if (m is BaseCreature && ((BaseCreature)m).IsHouseSummonable && !(BaseCreature.Summoning || House.IsInside(oldLocation, 16)))
{
}
else if ((House.Public) && House.IsBanned(m) && House.IsInside(m))
{
//#region custom tristan m.Location = House.BanLocation;
}
else if (!House.Public && !House.HasAccess(m) && House.IsInside(m))
{
//#region custom tristan m.Location = House.BanLocation;
}
else if (House.IsCombatRestricted(m) && House.IsInside(m) && !House.IsInside(oldLocation, 16))
{
//#region custom tristan m.Location = House.BanLocation;
//#region custom tristan m.SendLocalizedMessage(1061637); // You are not allowed to access
}
else if (House is HouseFoundation)
{
HouseFoundation foundation = (HouseFoundation)House;
if (foundation.Customizer != null && foundation.Customizer != m && House.IsInside(m))
m.Location = House.BanLocation;
}
if (House.InternalizedVendors.Count > 0 && House.IsInside(m) && !House.IsInside(oldLocation, 16) && House.IsOwner(m) && m.Alive && !m.HasGump(typeof(NoticeGump)))
{
/* This house has been customized recently, and vendors that work out of this
* house have been temporarily relocated. You must now put your vendors back to work.
* To do this, walk to a location inside the house where you wish to station
* your vendor, then activate the context-sensitive menu on your avatar and
* select "Get Vendor".
*/
m.SendGump(new NoticeGump(1060635, 30720, 1061826, 32512, 320, 180, null, null));
}
m_Recursion = false;
}
public override bool OnMoveInto(Mobile from, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (!base.OnMoveInto(from, d, newLocation, oldLocation))
return false;
if (from is BaseCreature && ((BaseCreature)from).NoHouseRestrictions)
{
}
else if (from is BaseCreature && !((BaseCreature)from).Controlled) // Untamed creatures cannot enter public houses
{
//#region custom tristan
return true;
//#region custom tristan END
}
else if (from is BaseCreature && ((BaseCreature)from).IsHouseSummonable && !(BaseCreature.Summoning || House.IsInside(oldLocation, 16)))
{
//#region custom tristan
return true;
//#region custom tristan END
}
else if (from is BaseCreature && !((BaseCreature)from).Controlled && !House.Public)
{
//#region custom tristan
return true;
//#region custom tristan END
}
else if ((House.Public) && House.IsBanned(from) && House.IsInside(newLocation, 16))
{
//#region custom tristan from.Location = House.BanLocation;
return true;
//#region custom tristan end
}
else if (!House.Public && !House.HasAccess(from) && House.IsInside(newLocation, 16))
{
//#region custom tristan
return true;
//#region custom tristan END
}
else if (House.IsCombatRestricted(from) && !House.IsInside(oldLocation, 16) && House.IsInside(newLocation, 16))
{
from.SendLocalizedMessage(1061637); // You are not allowed to access
//#region custom tristan
return true;
//#region custom tristan END
}
else if (House is HouseFoundation)
{
HouseFoundation foundation = (HouseFoundation)House;
if (foundation.Customizer != null && foundation.Customizer != from && House.IsInside(newLocation, 16))
return false;
}
if (House.InternalizedVendors.Count > 0 && House.IsInside(from) && !House.IsInside(oldLocation, 16) && House.IsOwner(from) && from.Alive && !from.HasGump(typeof(NoticeGump)))
{
/* This house has been customized recently, and vendors that work out of this
* house have been temporarily relocated. You must now put your vendors back to work.
* To do this, walk to a location inside the house where you wish to station
* your vendor, then activate the context-sensitive menu on your avatar and
* select "Get Vendor".
*/
from.SendGump(new NoticeGump(1060635, 30720, 1061826, 32512, 320, 180, null, null));
}
House.AddVisit(from);
return true;
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list, Item item)
{
if (House.IsOwner(from) && item.Parent == null &&
(House.IsLockedDown(item) || House.IsSecure(item)) &&
!House.Addons.ContainsKey(item))
{
list.Add(new ReleaseEntry(from, item, House));
}
if (item is BaseContainer && House.IsSecure(item) &&
!House.IsLockedDown(item) && item.Parent == null && House.IsOwner(from) &&
!House.Addons.ContainsKey(item))
{
list.Add(new ReLocateEntry(from, item, House));
}
base.GetContextMenuEntries(from, list, item);
}
public override bool OnDecay(Item item)
{
if ((House.IsLockedDown(item) || House.IsSecure(item)) && House.IsInside(item))
return false;
else
return base.OnDecay(item);
}
public override TimeSpan GetLogoutDelay(Mobile m)
{
if (House.IsFriend(m) && House.IsInside(m))
{
for (int i = 0; i < m.Aggressed.Count; ++i)
{
AggressorInfo info = m.Aggressed[i];
if (info.Defender.Player && (DateTime.UtcNow - info.LastCombatTime) < CombatHeatDelay)
return base.GetLogoutDelay(m);
}
return TimeSpan.Zero;
}
return base.GetLogoutDelay(m);
}
public override void OnSpeech(SpeechEventArgs e)
{
base.OnSpeech(e);
Mobile from = e.Mobile;
Item sign = House.Sign;
bool isOwner = House.IsOwner(from);
bool isCoOwner = isOwner || House.IsCoOwner(from);
bool isFriend = isCoOwner || House.IsFriend(from);
if (!isFriend)
return;
if (!from.Alive)
return;
if (Insensitive.Equals(e.Speech, "I wish to resize my house"))
{
if (from.Map != sign.Map || !from.InRange(sign, 0))
{
from.SendLocalizedMessage(500295); // you are too far away to do that.
}
else if (DateTime.UtcNow <= House.BuiltOn.AddHours(1))
{
from.SendLocalizedMessage(1080178); // You must wait one hour between each house demolition.
}
else if (isOwner)
{
from.CloseGump(typeof(ConfirmHouseResize));
from.CloseGump(typeof(HouseGump));
from.SendGump(new ConfirmHouseResize(from, House));
}
else
{
from.SendLocalizedMessage(501320); // Only the house owner may do
}
}
if (!House.IsInside(from) || !House.IsActive)
return;
else if (e.HasKeyword(0x33)) // remove thyself
{
from.SendLocalizedMessage(501326); // Target the individual to eject from this house.
from.Target = new HouseKickTarget(House);
}
else if (e.HasKeyword(0x34)) // I ban thee
{
if (!House.Public)
{
from.SendLocalizedMessage(1062521); // You cannot ban someone from a private house. Revoke their access instead.
}
else
{
from.SendLocalizedMessage(501325); // Target the individual to ban from this house.
from.Target = new HouseBanTarget(true, House);
}
}
else if (e.HasKeyword(0x23)) // I wish to lock this down
{
from.SendLocalizedMessage(502097); // Lock what down?
from.Target = new LockdownTarget(false, House);
}
else if (e.HasKeyword(0x24)) // I wish to release this
{
from.SendLocalizedMessage(502100); // Choose the item you wish to release
from.Target = new LockdownTarget(true, House);
}
else if (e.HasKeyword(0x25)) // I wish to secure this
{
if (isCoOwner)
{
from.SendLocalizedMessage(502103); // Choose the item you wish to secure
from.Target = new SecureTarget(false, House);
}
else
{
from.SendLocalizedMessage(502094); // You must be in your house to do this.
}
}
else if (e.HasKeyword(0x26)) // I wish to unsecure this
{
if (isOwner)
{
from.SendLocalizedMessage(502106); // Choose the item you wish to unsecure
from.Target = new SecureTarget(true, House);
}
else
{
from.SendLocalizedMessage(502094); // You must be in your house to do this.
}
}
else if (e.HasKeyword(0x27)) // I wish to place a strongbox
{
if (isOwner)
{
from.SendLocalizedMessage(502109); // Owners do not get a strongbox of their own.
}
else if (isCoOwner)
{
House.AddStrongBox(from);
}
else
{
from.SendLocalizedMessage(1010587); // You are not a co-owner of this house.
}
}
else if (e.HasKeyword(0x28)) // trash barrel
{
if (isCoOwner)
{
House.AddTrashBarrel(from);
}
else
{
from.SendLocalizedMessage(1010587); // You are not a co-owner of this house.
}
}
}
public override bool OnDoubleClick(Mobile from, object o)
{
if (o is Container)
{
Container c = (Container)o;
SecureAccessResult res = House.CheckSecureAccess(from, c);
switch (res)
{
case SecureAccessResult.Insecure:
break;
case SecureAccessResult.Accessible:
return true;
case SecureAccessResult.Inaccessible:
c.SendLocalizedMessageTo(from, 1010563);
return false;
}
}
return base.OnDoubleClick(from, o);
}
public override void OnDelete(Item item)
{
if (House.IsLockedDown(item) || House.IsSecure(item))
{
House.SetLockdown(null, item, false);
}
}
private static Rectangle3D[] GetArea(BaseHouse house)
{
int x = house.X;
int y = house.Y;
Rectangle2D[] houseArea = house.Area;
Rectangle3D[] area = new Rectangle3D[houseArea.Length];
for (int i = 0; i < area.Length; i++)
{
Rectangle2D rect = houseArea[i];
area[i] = ConvertTo3D(new Rectangle2D(x + rect.Start.X, y + rect.Start.Y, rect.Width, rect.Height));
}
return area;
}
}
}