This issue was fixed, after a glass of "dark and Stormy", which made everything clear to my foggy brain.
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Zombiex zomb = new Zombiex (); //Not sure what your Zombiex is but I am using it as a mobile here!
Point3D loc = new Point3D(this.X, this.Y, this.Z);
zomb.MoveToWorld(loc, this.Map);
this.Delete();
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