Finaltwist

Member
This issue was fixed, after a glass of "dark and Stormy", which made everything clear to my foggy brain.
 
Last edited:
What you want to do is respawn a new zombie as the other creature is killed in its place, that new zombiex should naturally use the new basecreaturezomie you made! Unless you call the method directly, I don't see you converting a mob from BC to your BCZ on death! Hope that makes sense, below is a small example of how to call the new zombie on creature death!

Code:
Zombiex zomb = new Zombiex (); //Not sure what your Zombiex is but I am using it as a mobile here!

Point3D loc = new Point3D(this.X, this.Y, this.Z);

zomb.MoveToWorld(loc, this.Map);

this.Delete();
 

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