Good afternoon all, i was scraping the archives and found these gravestone scripts (attached).
On a player death, and after the player collected his things (corpse is empty), i would like the corpse to be deleted and a gravestone appear with the name of the character that died and what/who killed it. I would also need to make the gravestone passable and decay after a certain number of days.
If anyone is interested in the idea, could you please help implement this? I know there are edits required to ondeath in playermobile.cs (which i can probably scrap my way through), but the ondeath would have to call the generation of a new gravestone and send the killer and player names, which is beyond me at this point.
Help appreciated!
On a player death, and after the player collected his things (corpse is empty), i would like the corpse to be deleted and a gravestone appear with the name of the character that died and what/who killed it. I would also need to make the gravestone passable and decay after a certain number of days.
If anyone is interested in the idea, could you please help implement this? I know there are edits required to ondeath in playermobile.cs (which i can probably scrap my way through), but the ondeath would have to call the generation of a new gravestone and send the killer and player names, which is beyond me at this point.
Help appreciated!