if (m_Timer == null)
{
from.SendLocalizedMessage(500236); // You should throw it now!
if (Core.ML)
{
m_Timer = Timer.DelayCall(
TimeSpan.FromSeconds(1.0),
TimeSpan.FromSeconds(1.25),
5,
new TimerStateCallback(Detonate_OnTick),
new object[] {from, 3}); // 3.6 seconds explosion delay
}
else
{
m_Timer = Timer.DelayCall(
TimeSpan.FromSeconds(0.75),
TimeSpan.FromSeconds(1.0),
4,
new TimerStateCallback(Detonate_OnTick),
new object[] {from, 3}); // 2.6 seconds explosion delay
}
}
}
You can [set movable falseI mean, the items thrown to the ground are not deleted on the server, is there a code to be added to a script, thanks again for your interest.
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