Bir çevirmen kullanıyorum, umarım bu yardımcı olur.

Attıktan sonra bir zamanlayıcı örneği için patlama iksirini kontrol edin?
 
I'm talking about the items thrown on the ground, where is the deletion time set, thank you for your attention
 
if (m_Timer == null)
{
from.SendLocalizedMessage(500236); // You should throw it now!

if (Core.ML)
{
m_Timer = Timer.DelayCall(
TimeSpan.FromSeconds(1.0),
TimeSpan.FromSeconds(1.25),
5,
new TimerStateCallback(Detonate_OnTick),
new object[] {from, 3}); // 3.6 seconds explosion delay
}
else
{
m_Timer = Timer.DelayCall(
TimeSpan.FromSeconds(0.75),
TimeSpan.FromSeconds(1.0),
4,
new TimerStateCallback(Detonate_OnTick),
new object[] {from, 3}); // 2.6 seconds explosion delay
}
}
}



 
I mean, the items thrown to the ground are not deleted on the server, is there a code to be added to a script, thanks again for your interest.
 
I mean, the items thrown to the ground are not deleted on the server, is there a code to be added to a script, thanks again for your interest.
You can [set movable false
Other than that, I don't think there's a way to do this.

Movable = False;
 
Thank you for your replies. Items are rotting but after 1 hour

I understood that by following it, I wonder which script it is in.
I want to set time
 
If you use [props on an item you'll see the decay time and from there you can change it for that specific item or go into the scripts and change the time in code
 
yes i did as you wrote with .props command but can you share the script file if possible

I couldn't change the time
 
Broadcast(0x35, true, "World recording completed. The whole process took {0:F1} seconds.", watch.Elapsed.TotalSeconds);

What script is included? Runuo
 

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