RedBeard

Member
https://www.legendsofaria.com/
http://legendsofaria.gamepedia.com/Legends_of_Aria_Wiki
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Legends of Aria, formerly known as Shards Online, is breaking away from the modern MMO conventions of levels, classes and quest grinds. Instead, it is returning to living virtual worlds where stories emerge naturally as players explore the worlds laid out before them. The game will launch with a complete game containing several official rule-sets. The current plans include one with a well-balanced set of gameplay, a hardcore PvP battle-royale, and even one featuring permanent character death: the ultimate game of risk versus reward.

PC is the platform initially targeted, with plans for a Mac and Linux launch. With the purchase of the game, players will be able to play on official or player run servers and run a single 'shard' with no additional cost or subscription fees. Players will be able to form massive servers by connecting their self-hosted worlds together using a 'cluster server' hosted by Citadel Studios. These servers, when marked public, are listed in-game for all players to see and join.

Legends of Aria is the first game that legitimately allows players to run and moderate their own game worlds with the potential to support thousands of users at one time. Customize every aspect of the servers' gameplay experience from character development, to combat, to items and equipment, to monsters and AI. Players can even add completely custom game worlds! Ultimately, Citadel Studios isn't just creating game that fosters a player community, instead, they are giving players the tools to create their own in-game communities.
[Read more...]
 
It's looking good as a UO replacement imo. Been watching since the first pre alpha, the general direction of the game is much more in sync with what UO means to us than SotA has turned into.

The moding side is looking great as well, i haven't pledged enough to get access to the alpha server software yet, so i cant comment on it. but ive dug into the client code a lot and its looking amazing.

All the actionbars and GUI elements you see in those shots are the equivalent to gumps in UO and are controlled server side. objects mobs can be hued/scaled etc server side. Tree's can be chopped down with visual appearance change without the need for "ultima live" etc.

It's even planned for the server to be able to send new maps and models etc as well to clients. so we can bring back britannia eventually.

Few years ago i played with the idea in Unity
UO Map exported as a heightmap, then textured based on height, trees placed at their UO x/y equiv and roads drawn as textures too.

https://www.dropbox.com/s/3xp0h3owsz5h0hs/treee.PNG?dl=0
https://www.dropbox.com/s/b2b9j99l1jhekzo/trees.PNG?dl=0
 
Last edited:

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back