xG00BERx

I am looking at the at the LootPack.cs and wanting to make it so I have a certain loot that I can declare in a monster that has a chance of dropping something that is a Leater Tunic without any mods all the way to a chance of dropping max mods all in one LootPack.
(Leather Tunic was a example)

I believe I know how to do all of this besides the part where you can get armor or anything to be really crappy or really super good as if it was Runic Crafted... Anyone know how to do this? I have checked RUNUO a little in the archives and haven't seen much or anyone looking or what I am trying to do.

Thanks.
 
I once wanted to bump loot with the default system but the outcoming results affected other Systems, wich taking Luckroutines , Calculative Routines of the Lootsystem.
I myself think the current Lootsystem is OK, but nothing special for really for customizing.

However i started a Lootsystem a few weeks ago with the aspect of OnRunTime Activation, Filter and Manipulator SubObjects and a Staff Only derivived SubSystem allowing to generate Loot.

It´s not finished yet, but i plan to write a c# application wich allows to custom add existing Filters\Manipulators and creating own LootRules, then Generating a XML-Similar Serialized ObjectCode wich the Staff can paste into an IngameUI Console and Generate a Dynamic Object.

In my Eyes you only make things more worse when you modify the Core and then maybe need to update or comperate with fixes. So i try to avoid making deeper Core-Mods and writing code wich uses the core functions for simple things, but doing the complex stuff inside their own modules.
 
@xG00BERx Have you considered doing this with Xmlspawner? You can define any piece(s) of loot to add to a specific mob on the spawner (or to all mobs on the spawner).
 
I sure have but this is a whole world kind of thing. It will be done to every type of that monster.
 
I'd suggest using an attachment in the mob's script then. You could add in your custom loot there as a full attachment script and they'd just spawn with the attachment.
 

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