Fisher
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Fisher submitted a new resource:
magic crafted weapons and armor - Applies magical attributes to normal crafted armor and weapons based on material
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magic crafted weapons and armor - Applies magical attributes to normal crafted armor and weapons based on material
There may be a better way to do this but it works. This is pieced together from google searches but I did not keep a record so I am in no way claiming this to be all my work. I really have no idea what I am doing.
This is what I added to BaseArmor:
Code:else if (tool is BaseTool) { if (craftItem != null && !craftItem.ForceNonExceptional) { CraftResource thisResource = CraftResources.GetFromType(resourceType);...
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