Has this been done before?
I figure the server sends packets to the client whenever a mobile is in a certain range of the player (thats why you can't see mobs and items past a certain range). I imagine it would be a quick fix to change it so instead of being in a certain range, the packet is only sent to the client if it is inrange && in line of sight?
This would make dungeons much more fun to explore - not knowing what items or mobs are on the other side of the door...
if anyone has done this / knows how to do it, please let me know!
I figure the server sends packets to the client whenever a mobile is in a certain range of the player (thats why you can't see mobs and items past a certain range). I imagine it would be a quick fix to change it so instead of being in a certain range, the packet is only sent to the client if it is inrange && in line of sight?
This would make dungeons much more fun to explore - not knowing what items or mobs are on the other side of the door...
if anyone has done this / knows how to do it, please let me know!