RedBeard
Member
When the Solen Queen lays egg sac if not destroyed it spawns a helper. This all works well except the helper's life slowly drains til it dies as well as the queen after the egg hatches, what causes this and how can I control that effect or negate it?
This is the section with helper:
The entire file:
This is the section with helper:
//Edit 2 of 2
public class BSQEggSac : Item, ICarvable
{
private SpawnTimer m_Timer;
public override string DefaultName
{
get { return "egg sac"; }
}
[Constructable]
public BSQEggSac()
: base(4316)
{
Movable = false;
Hue = 350;
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
public void Carve(Mobile from, Item item)
{
Effects.PlaySound(GetWorldLocation(), Map, 0x027);
Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0);
from.SendMessage("You destroy the egg sac.");
Delete();
m_Timer.Stop();
}
public BSQEggSac(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
private class SpawnTimer : Timer
{
private Item m_Item;
public SpawnTimer(Item item)
: base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
{
Priority = TimerPriority.FiftyMS;
m_Item = item;
}
protected override void OnTick()
{
if (m_Item.Deleted)
return;
Mobile spawn;
switch (Utility.Random(2))
{
case 0:
spawn = new BlackSolenWarrior();
spawn.MoveToWorld(m_Item.Location, m_Item.Map);
m_Item.Delete();
break;
case 1:
spawn = new BlackSolenWorker();
spawn.MoveToWorld(m_Item.Location, m_Item.Map);
m_Item.Delete();
break;
}
}
}
} //End Edit
}
The entire file:
Code:
using System;
using System.Collections;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName("a solen queen corpse")]
public class BlackSolenQueen : BaseCreature
{
private bool m_BurstSac;
[Constructable]
public BlackSolenQueen()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a black solen queen";
this.Body = 807;
this.BaseSoundID = 959;
this.Hue = 0x453;
this.SetStr(296, 320);
this.SetDex(121, 145);
this.SetInt(76, 100);
this.SetHits(151, 162);
this.SetDamage(10, 15);
this.SetDamageType(ResistanceType.Physical, 70);
this.SetDamageType(ResistanceType.Poison, 30);
this.SetResistance(ResistanceType.Physical, 30, 40);
this.SetResistance(ResistanceType.Fire, 30, 35);
this.SetResistance(ResistanceType.Cold, 25, 35);
this.SetResistance(ResistanceType.Poison, 35, 40);
this.SetResistance(ResistanceType.Energy, 25, 30);
this.SetSkill(SkillName.MagicResist, 70.0);
this.SetSkill(SkillName.Tactics, 90.0);
this.SetSkill(SkillName.Wrestling, 90.0);
this.Fame = 4500;
this.Karma = -4500;
this.VirtualArmor = 45;
SolenHelper.PackPicnicBasket(this);
this.PackItem(new ZoogiFungus((Utility.RandomDouble() > 0.05) ? 5 : 25));
if (Utility.RandomDouble() < 0.05)
this.PackItem(new BallOfSummoning());
}
public BlackSolenQueen(Serial serial)
: base(serial)
{
}
public bool BurstSac
{
get
{
return this.m_BurstSac;
}
}
public override int GetAngerSound()
{
return 0x259;
}
public override int GetIdleSound()
{
return 0x259;
}
public override int GetAttackSound()
{
return 0x195;
}
public override int GetHurtSound()
{
return 0x250;
}
public override int GetDeathSound()
{
return 0x25B;
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich);
}
//Edit 1 of 2
public override void OnGotMeleeAttack(Mobile attacker)
{
if (attacker.Weapon is BaseRanged)
BeginAcidBreath();
else if (this.Map != null && attacker != this && 0.25 > Utility.RandomDouble())
{
BSQEggSac sac = new BSQEggSac();
sac.MoveToWorld(this.Location, this.Map);
PlaySound(0x582);
Say(1114445); // * * The solen queen summons her workers to her aid! * *
}
base.OnGotMeleeAttack(attacker);
}
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
BeginAcidBreath();
}
#region Acid Breath
private DateTime m_NextAcidBreath;
public void BeginAcidBreath()
{
PlayerMobile m = Combatant as PlayerMobile;
if (m == null || m.Deleted || !m.Alive || !Alive || m_NextAcidBreath > DateTime.Now || !CanBeHarmful(m))
return;
PlaySound(0x118);
MovingEffect(m, 0x36D4, 1, 0, false, false, 0x3F, 0);
TimeSpan delay = TimeSpan.FromSeconds(GetDistanceToSqrt(m) / 5.0);
Timer.DelayCall<Mobile>(delay, new TimerStateCallback<Mobile>(EndAcidBreath), m);
m_NextAcidBreath = DateTime.Now + TimeSpan.FromSeconds(5);
}
public void EndAcidBreath(Mobile m)
{
if (m == null || m.Deleted || !m.Alive || !Alive)
return;
if (0.2 >= Utility.RandomDouble())
m.ApplyPoison(this, Poison.Greater);
AOS.Damage(m, Utility.RandomMinMax(100, 120), 0, 0, 0, 100, 0);
}
#endregion
//End Edit
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckBlackFriendship(m))
return false;
else
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnBlackDamage(from);
if (!willKill)
{
if (!this.BurstSac)
{
if (this.Hits < 50)
{
this.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
this.m_BurstSac = true;
}
}
else if (from != null && from != this && this.InRange(from, 1))
{
this.SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
this.SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
writer.Write(this.m_BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch( version )
{
case 1:
{
this.m_BurstSac = reader.ReadBool();
break;
}
}
}
}
//Edit 2 of 2
public class BSQEggSac : Item, ICarvable
{
private SpawnTimer m_Timer;
public override string DefaultName
{
get { return "egg sac"; }
}
[Constructable]
public BSQEggSac()
: base(4316)
{
Movable = false;
Hue = 350;
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
public void Carve(Mobile from, Item item)
{
Effects.PlaySound(GetWorldLocation(), Map, 0x027);
Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0);
from.SendMessage("You destroy the egg sac.");
Delete();
m_Timer.Stop();
}
public BSQEggSac(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
private class SpawnTimer : Timer
{
private Item m_Item;
public SpawnTimer(Item item)
: base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
{
Priority = TimerPriority.FiftyMS;
m_Item = item;
}
protected override void OnTick()
{
if (m_Item.Deleted)
return;
Mobile spawn;
switch (Utility.Random(2))
{
case 0:
spawn = new BlackSolenWarrior();
spawn.MoveToWorld(m_Item.Location, m_Item.Map);
m_Item.Delete();
break;
case 1:
spawn = new BlackSolenWorker();
spawn.MoveToWorld(m_Item.Location, m_Item.Map);
m_Item.Delete();
break;
}
}
}
} //End Edit
}
Last edited: