- ServUO Version
- Publish Unknown
- Ultima Expansion
- Mondain's Legacy
I have a RunUO 2.1 server that has been active for over a decade now and I have just noticed a problem.
Here is an example:
If a player enters the Hythloth dungeon (or other busy area) he experiences a brief pause (temporary hang up) where he is stuck for a moment. I have noticed that kind of thing myself (as the admin) in various places but never knew why and never really thought too much about it.
However . . today I was talking with a player who is part of a 'real life' group and was told that when one of them enters Hythloth (or a few other dungeons), the other members or the group also get paused even though they are doing something different on a different facet. This happens even though in real life they are in different cities with different IP addresses and different Internet providers.
To test the problem I had one of the group enter Hythloth on Trammel while I was running around on an open green area on Malas. When they got paused, so did I (for about 3 seconds).
I am unsure but it strikes me that the problem may be with the Spawners being triggered in certain areas (like some dungeons etc) where the size of the spawn may be causing a temporary overload of information being requested from (or responded to by) the server.
1) Has anyone else experienced this?
2) Would it help if 'SmartSpawning' was turned off?
3) Would forcing the shards overland XML Spawners to be always spawned rather than popping everything on at once solve the problem?
4) Is there anything else (other than spawning) that could be the cause of the short period freezing of players on the shard when a player somewhere else enters a busy area?
I would really like to get this major annoyance resolved so my players can enjoy a smother experience on the shard.
I greatly appreciate anyone and everyone looking at this post and for any help/ideas you may have.
Many Thanks
*bows*
Here is an example:
If a player enters the Hythloth dungeon (or other busy area) he experiences a brief pause (temporary hang up) where he is stuck for a moment. I have noticed that kind of thing myself (as the admin) in various places but never knew why and never really thought too much about it.
However . . today I was talking with a player who is part of a 'real life' group and was told that when one of them enters Hythloth (or a few other dungeons), the other members or the group also get paused even though they are doing something different on a different facet. This happens even though in real life they are in different cities with different IP addresses and different Internet providers.
To test the problem I had one of the group enter Hythloth on Trammel while I was running around on an open green area on Malas. When they got paused, so did I (for about 3 seconds).
I am unsure but it strikes me that the problem may be with the Spawners being triggered in certain areas (like some dungeons etc) where the size of the spawn may be causing a temporary overload of information being requested from (or responded to by) the server.
1) Has anyone else experienced this?
2) Would it help if 'SmartSpawning' was turned off?
3) Would forcing the shards overland XML Spawners to be always spawned rather than popping everything on at once solve the problem?
4) Is there anything else (other than spawning) that could be the cause of the short period freezing of players on the shard when a player somewhere else enters a busy area?
I would really like to get this major annoyance resolved so my players can enjoy a smother experience on the shard.
I greatly appreciate anyone and everyone looking at this post and for any help/ideas you may have.
Many Thanks
*bows*