ImaNewb

Member
I am walking around in Old Haven and have the "pre new haven" maps loaded so everything looks like old haven used to before the destruction but I am walking into invisible barriers and cannot get through town. Anyone know why and maybe how to fix it?
 
You have to have same data files for both server and client to get the best result.

(1)
If you are having trouble try to point the path in the file DataPath.cs to your server data files. (your mul files for the server)
https://github.com/ServUO/ServUO/blob/master/Scripts/Misc/DataPath.cs (line: 17)

(3) (edit/added)
Mapdiff files can also make alot of strange things, remove them for map0. I think newer clients might not support this and you would have a map0.mul and map1.mul instead. mapdiff was made/added to support changes between trammel and felucca. I run on a client version 5.0.9.1 and they are still active for me.

(dont mixup this with the old verdata info that is another thing => https://forum.spherecommunity.net/Thread-Verdata)

(2)
if it is a new server you can also delete all accounts and object created by delete your save and backup folder. This can fix stuff if you have frozen and unfrozen objects on your shard before you changed the map file. **THIS MAKES IT A CLEAN SERVER WITOUT ANYTHING ON **

-Grim
 
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You have to have same data files for both server and client to get the best result.

(1)
If you are having trouble try to point the path in the file DataPath.cs to your server data files. (your mul files for the server)
https://github.com/ServUO/ServUO/blob/master/Scripts/Misc/DataPath.cs (line: 17)

(3) (edit/added)
Mapdiff files can also make alot of strange things, remove them for map0. I think newer clients might not support this and you would have a map0.mul and map1.mul instead. mapdiff was made/added to support changes between trammel and felucca. I run on a client version 5.0.9.1 and they are still active for me.

(dont mixup this with the old verdata info that is another thing => https://forum.spherecommunity.net/Thread-Verdata)

(2)
if it is a new server you can also delete all accounts and object created by delete your save and backup folder. This can fix stuff if you have frozen and unfrozen objects on your shard before you changed the map file. **THIS MAKES IT A CLEAN SERVER WITOUT ANYTHING ON **

-Grim
I went back and used an LBR installation and pointed my datapaths to it as well. That worked but now I get "ERROR TID Null String" errors on context menus especially crafting menus LOL. I guess I traded one problem for another. thanks
 
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The issue you have now is that the server trying to use a newer cliloc table then what your client and server have. ServUO/RunUO have been upgraded to the newest client and the string ids are hard coded in the server.

It tried to pick up text strings from the database in a range that your client don't support. TID is short for Translation ID, instead of sending a text string like "You need an empty bottle to make a potion." in all languages the server sends out the ID 500315 for the string and the client look it up in a Translation list they did multi languages support this way.

--

Client version for LBR is between 3.0.7b and 3.0.8r which are not supported out of the box to my knowledge. My guess is that you took the MUL files into another client so my question would be: What client are you using to connect to the server with?

- Grim
 
The issue you have now is that the server trying to use a newer cliloc table then what your client and server have. ServUO/RunUO have been upgraded to the newest client and the string ids are hard coded in the server.

It tried to pick up text strings from the database in a range that your client don't support. TID is short for Translation ID, instead of sending a text string like "You need an empty bottle to make a potion." in all languages the server sends out the ID 500315 for the string and the client look it up in a Translation list they did multi languages support this way.

--

Client version for LBR is between 3.0.7b and 3.0.8r which are not supported out of the box to my knowledge. My guess is that you took the MUL files into another client so my question would be: What client are you using to connect to the server with?

- Grim
I am using the client 3.0.6j which is what LBR installed, but I have been able to connect with various client versions up to 4.0.4b. I was actually able to go back as far as client 1.26.36d which I can login and create a character but then it hangs after creating the character and I never actually get in. I am ruuning Ravenwolfs repo for publish 16. https://github.com/Ravenwolfe/ServUO16
 
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